# Rebound: Knife Throw Arcade

> Lead the swing. Pin the zone.

Canonical page: [https://chrome-stats.com/d/id6758157929](https://chrome-stats.com/d/id6758157929)

## Overview

- **ID:** `id6758157929`
- **Platform:** Apple
- **Type:** Apple app
- **Status:** Available
- **Publisher:** DevCraft
- **Category:** Casual
- **Version:** 2.1.0
- **Last updated:** 2026-08-10
- **First published:** 2026-02-24
- **Size:** 64 MB
- **Data as of:** 2026-09-07
- **Store listing:** [Apple App Store](https://apps.apple.com/fr/app/rebound-knife-throw-arcade/id6758157929?l=en-GB)
- **Website:** [https://www.devcraftai.com/](https://www.devcraftai.com/)
- **Privacy policy:** [https://www.devcraftai.com/privacy](https://www.devcraftai.com/privacy)

## Description

The bar swings. The lane fills with blockers. You get one shot straight up and a limited number of knives. Read both, then throw. Miss and the blockers keep it.

Bring the blade home.

A cannon rides a rail along the bottom of the screen. It throws straight up — that is the only shot you get. Above it, a target bar swings left and right, carrying small coloured zones you have to pin.

Between you and it, blocker bars slide across the lane. A knife that hits one embeds in it and rides off the side of the screen, gone.

So every throw is a prediction of two moving things at once: will my column still be clear when the knife gets up there, and will the zone be over it when it arrives?

Knives are limited. The board is on a clock. Pin every zone to clear it and move on.

HOW IT PLAYS
- Drag to place the cannon, lift your thumb to throw. One hand, the whole game.
- Knives stick where they land — the board ends up telling you your own story.
- The bar swings fast through the middle and hangs at the ends. The edges are the easy shot. You work that out yourself; nothing tells you.
- Blockers are big, slow and completely readable. Getting caught by one is always a shot you could have not taken.

WHAT CHANGES
- Boards escalate: more zones, narrower zones, a faster swing, more blocker lanes, less ammo, less clock.
- Clear board 6, 11 or 16 and you permanently unlock starting there. No grinding an opening you have already beaten.
- Earn sparks for every board cleared, and spend them before a run on extra knives, extra time, or an extra life.
- Three lives. Running out of knives or running out of clock each cost one.

No energy meters. No waiting. A lane, a swing, and how well you read it.

## Rankings

- #1,705,309 — Overall

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Source: [Chrome-Stats](https://chrome-stats.com/d/id6758157929)
