# Ascent Reverb

> Shimmer + Space

Canonical page: [https://chrome-stats.com/d/id6754397564](https://chrome-stats.com/d/id6754397564)

## Overview

- **ID:** `id6754397564`
- **Platform:** Apple
- **Type:** Apple app
- **Status:** Available
- **Publisher:** Audio Damage, Inc.
- **Category:** Music
- **Rating:** 5.00 / 5 (5 ratings)
- **Version:** 1.0.10
- **Last updated:** 2026-09-09
- **First published:** 2025-11-14
- **Size:** 39 MB
- **Data as of:** 2026-09-23
- **Store listing:** [Apple App Store](https://apps.apple.com/us/app/ascent-reverb/id6754397564)
- **Website:** [https://www.audiodamage.com/collections/software/products/ad060-ascent](https://www.audiodamage.com/collections/software/products/ad060-ascent)
- **Privacy policy:** [https://www.audiodamage.com/pages/privacy-policy](https://www.audiodamage.com/pages/privacy-policy)

## Description

A deep hall reverb with a granular shimmer engine on top. From grounded rooms to evolving, pitch-shifted atmospheres, with built-in ducking to keep your mix clear.

Ascent is a dual reverb for iPhone and iPad. It pairs a deep, natural hall reverb with a granular pitch-shifting particle engine: two reverbs, one interface, built to work together. The result is a sound that moves, from grounded, room-filling depth to shimmering, pitch-shifted atmospheres that evolve over time.

The hall is the foundation; it always runs. The particle engine sits on top, and BLOOM sets how much of it you hear. Pull Bloom to zero for a pure hall, push it up for shimmer over the space, and dial in the built-in ducking compressor to keep your dry signal present. Subtle space to full cinematic wash, without ever touching a second effect.

FEATURES

• Dual reverb engine: hall reverb and particle reverb run simultaneously, with Bloom controlling the amount of shimmer.
• Granular particle engine: pitch transposition from -12 to +12 semitones. Dual overlapping grains eliminate the metallic artifacts common in lesser shimmer reverbs, and an octave down gives darker, sub-octave shimmer just as easily as pitching up.
• Expanse control: three tuned room modes (Small, Medium, Large) shape the delay network and spatial character of the hall, not just the decay time.
• Particulate: adds a touch of randomness to grain pitches for thicker, more organic texture.
• Built-in dynamic ducking: reverb tails pull back on transients automatically, keeping your dry signal present without constant fader riding.
• Full preset manager with factory presets and favorites.
• Runs as an AUv3 plugin in your favorite host, plus a standalone app.

Ascent is part of Audio Damage's Motion Effects family, alongside Descent and Traverse. No accounts, no subscriptions, no in-app purchases. Buy it once and it is yours.

## Rankings

- #430,095 — Overall

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Source: [Chrome-Stats](https://chrome-stats.com/d/id6754397564)
