# Wadada Guardian

> Hands-on tower defense action

Canonical page: [https://chrome-stats.com/d/id6753701322](https://chrome-stats.com/d/id6753701322)

## Overview

- **ID:** `id6753701322`
- **Platform:** Apple
- **Type:** Apple app
- **Status:** Available
- **Publisher:** Jaehun Kim
- **Category:** Action
- **Version:** 0.4.1
- **Last updated:** 2026-09-14
- **First published:** 2025-11-19
- **Size:** 357 MB
- **Data as of:** 2026-09-26
- **Store listing:** [Apple App Store](https://apps.apple.com/us/app/wadada-guardian/id6753701322)
- **Website:** [https://focusrush.blogspot.com](https://focusrush.blogspot.com/)
- **Privacy policy:** [https://doc-hosting.flycricket.io/sunganjibjung-privacy-policy/d892f65a-ce78-4eef-8cce-eda973244801/privacy](https://doc-hosting.flycricket.io/sunganjibjung-privacy-policy/d892f65a-ce78-4eef-8cce-eda973244801/privacy)

## Description

The thrill of holding the line against everything that comes at you.

Wadada Guardians is a control-based defense game. Monsters pour toward your wall, and you move your guardian yourself to stop them.

DEFENSE YOU ACTUALLY PLAY

This is not a game where you place towers and watch. You move left and right, take aim, read where the crowd is pushing, and hold the line yourself.

FIVE GUARDIANS, FIVE WAYS TO FIGHT

- Pepper : an all-rounder whose crit chance and crit damage rise together
- Rico : basic attacks split into several shots
- Basil : lightning-wrapped attacks, plus a sword swing that knocks enemies back once the gauge fills
- Oli : gathers flame overhead and fires it as an arcing fireball
- Reno : a rapid-fire build whose attack speed spikes once the gauge fills

The stage you already know plays like a different game depending on who you bring.

A CARD EVERY ROUND

Each time you clear a round, you pick one of three cards. Grades run from common to legendary, and the right combination changes how you fight entirely: piercing shots, chain hits, fire zones, towers, TNT. No two runs play out the same way.

BOSSES AIM AT YOU, NOT YOUR WALL

Boss attacks target the player directly. Early bosses keep their patterns simple, but as the stages climb they unlock one new skill after another until there is barely anywhere left to dodge. One careless moment ends the run.

PROGRESS THAT CARRIES BETWEEN RUNS

- Gear : collect, upgrade and reforge, with set effects per slot
- Permanent upgrades : raise attack, health and defense for good
- Card collection : level up the cards you gather for stronger effects next run
- Mercenaries : they keep gathering resources while you are away
- A daily shop, plus daily and weekly missions

40 stages, 15 rounds each. Your wall is waiting.

## Rankings

- #1,493,347 — Overall

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Source: [Chrome-Stats](https://chrome-stats.com/d/id6753701322)
