# Xogot: Godot for iPad & iPhone

> Complete 2D & 3D Game Engine

Canonical page: [https://chrome-stats.com/d/id6469385251](https://chrome-stats.com/d/id6469385251)

## Overview

- **ID:** `id6469385251`
- **Platform:** Apple
- **Type:** Apple app
- **Status:** Available
- **Publisher:** Xibbon, Inc
- **Category:** Developer Tools
- **Rating:** 4.10 / 5 (149 ratings)
- **Version:** 1.6.10
- **Last updated:** 2026-09-10
- **First published:** 2025-05-05
- **Size:** 437 MB
- **Data as of:** 2026-09-24
- **Store listing:** [Apple App Store](https://apps.apple.com/us/app/xogot-godot-for-ipad-iphone/id6469385251)
- **Website:** [https://xogot.com](https://xogot.com/)
- **Privacy policy:** [https://xogot.com/privacy-policy](https://xogot.com/privacy-policy)

## Description

Xogot brings the full Godot game engine to iPad and iPhone with a native touch-first experience. Create, test, and share 2D and 3D games anywhere—and start using core Xogot functionality for free, with no subscription.

Start fast with templates, learn as you go with integrated API docs, and import projects from iCloud, USB drives, or GitHub. Open-sourced runtime and cross-device workflow let you edit on mobile and continue on desktop Godot—no lock-in.

## Rankings

- #122,344 — Overall

## Review summary

Xogot provides a Godot-like, portable development experience on iPad/iPhone with helpful tutorials and seamless previews. However, users consistently cite a costly subscription model, gating of core features, onboarding and stability issues, missing asset/inspector tooling, and concerning licensing terms. Overall, portability and familiarity are strengths, but pricing, feature gaps, and bugs hinder broader adoption.

### Pros

- Portable Godot-like development on iPad/iPhone, enabling work anywhere.
- Feels similar to Godot with helpful tutorials and learning resources.
- Seamless game preview on device, sometimes better than desktop workflows.
- Productivity boost when a laptop isn’t available, allowing on-the-go coding and testing.

### Cons

- Steep, recurring price with a subscription model; pricing is unclear and has changed (e.g., $25 to $50).
- Core features and project creation are gated behind payment, making it hard to start or experiment without subscribing.
- Stability and bugs after updates, including freezes, crashes, and scenes becoming unusable.
- Missing essential Godot-like features for asset creation (sprite import, inspector) and tooling (plugin management), plus onboarding gaps.
- Licensing/ToS concerns about royalties and terms, raising trust questions about how projects are used or redistributed.

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Source: [Chrome-Stats](https://chrome-stats.com/d/id6469385251)
