# Rush Rover

> Action

Canonical page: [https://chrome-stats.com/d/id1394008449](https://chrome-stats.com/d/id1394008449)

## Overview

- **ID:** `id1394008449`
- **Platform:** Apple
- **Type:** Apple app
- **Status:** Removed
- **Publisher:** Eugenia Boehmer
- **Category:** Action
- **Rating:** 4.20 / 5 (24 ratings)
- **Version:** 1.1.8
- **Last updated:** 2021-12-28
- **First published:** 2018-07-24
- **Size:** 78 MB
- **Data as of:** 2026-08-14
- **Store listing:** [Apple App Store](https://apps.apple.com/us/app/rush-rover/id1394008449)
- **Privacy policy:** [https://pages.flycricket.io/rushrover/privacy.html](https://pages.flycricket.io/rushrover/privacy.html)

## Description

Rush Rover is a sci-fi 2D top-down roguelite shooter with randomized maps, a wide array of unique weapons, and a customizable upgrade system. Collect blueprints, dive into boss battles, and survive fast-paced, bullet-hell combat set to a retro 8-bit soundtrack and pixel art visuals.

Set in a galaxy conquered by intelligent mining robots, you pilot a repair rover, scavenging gear and fighting through waves of enemies to restore balance and survive the hostile frontier.

## Review summary

Rush Rover is a well-regarded solo-developed roguelite twin-stick shooter praised for addictive gameplay, vast item variety, and retro visuals, complemented by solid mobile controls. Repeated concerns include pervasive ads, the inability to pause or easily save progress, and a desire for true manual aiming or an extra control stick.

### Pros

- Addictive roguelite/bullet-hell gameplay that keeps players engaged.
- Huge variety of items, weapons, and upgrade combinations providing deep replay value.
- Striking retro pixel visuals and catchy 8-bit soundtrack.
- Solid on-screen controls that work well for a mobile twin-stick shooter.
- Impressive for a solo-developed title with polished, thoughtful design.

### Cons

- Intrusive ads that disrupt gameplay, including in versions that were paid for.
- No easy pause feature or clear system to save/continue a run mid-session.
- Lack of true manual aiming or a second twin-stick control option (reliance on auto-aim/auto-lock) which limits aiming flexibility.

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Source: [Chrome-Stats](https://chrome-stats.com/d/id1394008449)
