# SUVAT Solver

> Kinematics Calculator

Canonical page: [https://chrome-stats.com/d/id1335061892](https://chrome-stats.com/d/id1335061892)

## Overview

- **ID:** `id1335061892`
- **Platform:** Apple
- **Type:** Apple app
- **Status:** Removed
- **Publisher:** Dylan Houston
- **Category:** Education
- **Rating:** 5.00 / 5 (2 ratings)
- **Version:** 1.6
- **Last updated:** 2019-12-20
- **First published:** 2018-02-16
- **Size:** 9.33 MB
- **Data as of:** 2026-08-29
- **Store listing:** [Apple App Store](https://apps.apple.com/us/app/suvat-solver/id1335061892)
- **Privacy policy:** [http://dylanhoustonappdevelopment.com/suvat-solver/privacy-policy/](http://dylanhoustonappdevelopment.com/suvat-solver/privacy-policy/)

## Description

SUVAT Solver is able to solve kinematics problems, showing you step by step working out. SUAVT Solver can solve motion problems in one and two dimensions. For projectiles, the resultant distance and final velocity can be found, along with their direction.

For a one dimensional problem, you only need to enter 3 values, the other 2 will be found. The step by step working out will show you what equation was used, what values were used, along with the final result.

For projectiles, you must enter at least one value from the horizontal component and at least two from the vertical component along with the time (or two from the horizontal and three vertical). By default,  vertical acceleration is set to 9.81 m/s², you can change this by selecting the box and changing it.

Once you have calculated all of the necessary values you can press the resultant button and select either distance or final velocity. The resultant value will then be found & the angles to the horizontal and vertical will be displayed.

Each of the five suvat equations have been rearranged for each variable and can be found in the equation sheet tab.

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Source: [Chrome-Stats](https://chrome-stats.com/d/id1335061892)
