# AQ: First Contact

> 4X MMO, Real time space battle

Canonical page: [https://chrome-stats.com/d/id1321816752](https://chrome-stats.com/d/id1321816752)

## Overview

- **ID:** `id1321816752`
- **Platform:** Apple
- **Type:** Apple app
- **Status:** Available
- **Publisher:** Seven Point Red Ltd
- **Category:** Strategy
- **Rating:** 4.60 / 5 (180 ratings)
- **Version:** 1.7.751
- **Last updated:** 2025-11-27
- **First published:** 2019-02-21
- **Size:** 195 MB
- **Data as of:** 2026-09-05
- **Store listing:** [Apple App Store](https://apps.apple.com/us/app/aq-first-contact/id1321816752)
- **Website:** [https://www.aqfirstcontact.com](https://www.aqfirstcontact.com/)
- **Privacy policy:** [https://www.aqfirstcontact.com/privacy](https://www.aqfirstcontact.com/privacy)

## Description

AQ: First Contact combines space conquest with base-building and deep customization. Command fleets from Corvette to Titan-class ships, upgrading weapons and tech to dominate the galaxy in an online MMO. Real-time PvP and cooperative play are supported across platforms, with PvE missions, exploration, and resource management driving your interstellar empire.

Key features include cross-platform play on mobile and PC, 3v3 real-time battles, alliance warfare with corporations and outposts, open-world exploration for loot and tech, robust crafting, daily events, and a global social chat to plan strategies with allies.

## Rankings

- #108,845 — Overall
- #28 — contact

## Review summary

Overall, AQ: First Contact is praised for deep ship customization and progression, engaging PvP combat with hands-on control, and a not-into-pay-to-win model backed by active development and a corporation system. However, reviewers repeatedly cite slow early progression and grind, weak starter ships, and balance issues that gate advancement. Community concerns include toxic player behavior and weak support, plus account-recovery problems. Monetization remains a point of contention, with some praising the non-pay-to-win approach and others calling it a cash grab. Endgame balance can feel skewed toward certain ship types.

### Pros

- Highly customizable ships with deep progression and crafting.
- Hands-on PvP battles with direct control over ships.
- Not pay-to-win; monetization is optional and players can compete without spending.
- Active development with a roadmap and regular updates.
- Core systems like corporation dynamics and mining/resource management add depth.

### Cons

- Slow early progression and grind that can gate advancement.
- Weak starter ships and early balance issues hampering progress.
- Toxic community and weak support including account-recovery problems.
- Monetization concerns: perception of cash grabs despite some not-pay-to-win messaging.
- Endgame balance favors certain ship types, leading to unbalanced battles.

## Similar extensions and apps

- [Battlevoid: First Contact](https://chrome-stats.com/d/id921503115) — 4.20 / 5
- [Arcane Quest 4](https://chrome-stats.com/d/id6503276511) — 4.80 / 5
- [Battlefleet Armageddon](https://chrome-stats.com/d/id6468100706) — 3.00 / 5
- [Nova Empire: Space Wars MMO](https://chrome-stats.com/d/id1295555672) — 4.30 / 5
- [Galaxy Control 3D](https://chrome-stats.com/d/id835092690) — 4.60 / 5
- [Stellar Assault: Space MMO](https://chrome-stats.com/d/id6774988143) — 1.00 / 5
- [Captain of Space: Planet Quest](https://chrome-stats.com/d/id6749811846) — 4.20 / 5
- [Star Trek Fleet Command](https://chrome-stats.com/d/id1427744264) — 4.30 / 5
- [Stellar Age: MMO Strategy](https://chrome-stats.com/d/id930064323) — 4.00 / 5
- [Arena: Galaxy Control](https://chrome-stats.com/d/id1316067604) — 4.60 / 5
- [ASTROKINGS: Galactic Survival](https://chrome-stats.com/d/id1447088015) — 4.30 / 5
- [Quasar Phase](https://chrome-stats.com/d/id757183886) — 3.70 / 5

---

Source: [Chrome-Stats](https://chrome-stats.com/d/id1321816752)
