# Getting Over It

> with Bennett Foddy

Canonical page: [https://chrome-stats.com/d/id1319618742](https://chrome-stats.com/d/id1319618742)

## Overview

- **ID:** `id1319618742`
- **Platform:** Apple
- **Type:** Apple app
- **Status:** Available
- **Publisher:** Bennett Foddy
- **Category:** Action
- **Rating:** 4.30 / 5 (6,795 ratings)
- **Version:** 1.14
- **Last updated:** 2021-07-26
- **First published:** 2017-12-06
- **Size:** 237 MB
- **Data as of:** 2026-09-06
- **Store listing:** [Apple App Store](https://apps.apple.com/us/app/getting-over-it/id1319618742)
- **Website:** [http://www.foddy.net/2017/09/getting-over-it/](http://www.foddy.net/2017/09/getting-over-it/)
- **Privacy policy:** [https://www.foddy.net/BennettFoddyApplePrivacyPolicy.html](https://www.foddy.net/BennettFoddyApplePrivacyPolicy.html)

## Description

Getting Over It with Bennett Foddy is a minimalist, punishing climbing game. You control a character using only a hammer and a pot to haul yourself up a treacherous mountain, while Bennett Foddy offers philosophical observations.

The experience is built on long play sessions and the possibility of losing progress. Between 2 and ∞ hours of agonizing gameplay, depending on skill, you may reach the summit after many trials, with humor that is dry, self-aware, and often surprising as you reflect on frustration and perseverance.

## Rankings

- #23,013 — Overall
- #27 — Try, Try Again (and Again)

## Review summary

Getting Over It on iOS is a faithful, well-made port that captures the PC game's challenge and mood. It offers satisfying progression in short bursts and is worth the $5 for fans of difficult games. However, its touch controls demand a steep learning curve, and occasional input bugs, lack of controller support, and minimal swing feedback can hinder progress and amplify frustration. Overall, a rewarding but punishing experience.

### Pros

- Faithful PC-to-iOS port that preserves the feel and gameplay.
- Solid performance and graphics on iOS; looks good for a mobile port.
- Engaging and highly rewarding; short sessions enable steady progress.
- Worth the $5 price.
- Appreciation for developers and Bennett Foddy; well-executed port.

### Cons

- Touch controls require a learning curve and careful sensitivity tuning.
- Input instability and occasional bugs (e.g., rejoin causing extreme sensitivity, frame-rate related issues) that can cost progress.
- Lack of controller support; limited to Apple Arcade/standard iOS controls.
- UI provides little feedback on swing strength; no clear indicator of how hard to swing.
- Can be extremely frustrating or rage-inducing, which may deter some players.

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Source: [Chrome-Stats](https://chrome-stats.com/d/id1319618742)
