# Tap Tap Tempo: Reflex Game

> One tap. Pure reaction time.

Canonical page: [https://chrome-stats.com/d/id1080969174](https://chrome-stats.com/d/id1080969174)

## Overview

- **ID:** `id1080969174`
- **Platform:** Apple
- **Type:** Apple app
- **Status:** Available
- **Publisher:** Ihor Malovanyi
- **Category:** Action
- **Rating:** 1.00 / 5 (1 ratings)
- **Version:** 2.0
- **Last updated:** 2026-09-11
- **First published:** 2016-02-11
- **Size:** 1.96 MB
- **Data as of:** 2026-09-15
- **Store listing:** [Apple App Store](https://apps.apple.com/us/app/tap-tap-tempo-reflex-game/id1080969174)
- **Website:** [https://taptaptempo.space](https://taptaptempo.space/)
- **Privacy policy:** [https://taptaptempo.space/privacy](https://taptaptempo.space/privacy)

## Description

Ten years later, rebuilt. Three modes, Game Center leaderboards, and a ball that speeds up because you are surviving — not because a timer said so.

One touch. That is the whole game.

A ball runs a ring. A gate crosses it. Tap the instant they meet, and the clock — which is also your fuel — buys you another second. Miss, and it costs you five.

It gets faster because you are surviving, not because a timer says so. Every clean tap raises the speed you have to beat next. The pressure is something you earned.

THREE GAMES, ONE FINGER

CLASSIC — how long can you last? Endless, and the only thing between you and the end is your own greed.

ARCADE — one fixed minute. The clock stops being fuel and becomes a deadline. Everyone gets the same sixty seconds. The only variable is you.

ZEN — ninety seconds, no ball, no way to lose. Just fireflies, and how many of them your hand can find.

WHAT IS IN HERE

• Game Center leaderboards for every mode
• A streak ladder that pays for nerve, not patience
• Gravity wells, splitting swarms, bombs and six kinds of firefly
• Haptics tuned to the frame rather than to the event
• Native 120 Hz on ProMotion displays
• No ad ever interrupts a run

SINCE 2015

Tap Tap Tempo first shipped in 2015. Its source code did not survive — what survived was a handful of screenshots and the memory of how it felt. This is that game, rebuilt from the feel rather than from the code, on a simulation that runs identically on every device down to the last decimal.

Tap in time.

## Rankings

- #984,772 — Overall

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Source: [Chrome-Stats](https://chrome-stats.com/d/id1080969174)
