# Vegastars

> One shot. Then you fly it - steer, boost and curve through wild ricochets.

Canonical page: [https://chrome-stats.com/d/com.zenith.fusiongate](https://chrome-stats.com/d/com.zenith.fusiongate)

## Overview

- **ID:** `com.zenith.fusiongate`
- **Platform:** Android
- **Type:** Android app
- **Status:** Removed
- **Publisher:** CAAJ SPORTS LIMITED
- **Category:** GAME\_ARCADE
- **Version:** 2.0
- **Last updated:** 2026-07-28
- **First published:** 2026-07-28
- **Publisher country:** GB
- **Size:** 30 MB
- **Data as of:** 2026-08-06
- **Store listing:** [Google Play Store](https://play.google.com/store/apps/details?id=com.zenith.fusiongate)
- **Privacy policy:** [https://www.freeprivacypolicy.com/live/044c81ad-3f7e-408a-b333-b71a84e1d769](https://www.freeprivacypolicy.com/live/044c81ad-3f7e-408a-b333-b71a84e1d769)

## Description

You get exactly one bullet.<br><br>Most shooters end the moment you pull the trigger. Vegastars  begins there. The<br>instant your round leaves the barrel, it becomes yours to fly: rotate it, speed<br>it up, slow it down, bend it around obstacles. Every level is a locked room, and<br>the key is a ricochet nobody would call possible.<br><br>FIRE ONCE, THEN TAKE CONTROL<br>Drag anywhere to line up the barrel. The dotted arc previews your first two<br>bounces - after that, you are on your own. Release, and the thrusters are live.<br>Hold a side thruster to carve the shot into an arc. Punch the accelerator to<br>squeeze through a gap before a saw blade closes it. Brake hard to drop the<br>bullet gently into a corridor no straight line can reach.<br><br>REAL PHYSICS, NOT SCRIPTED PATHS<br>Nothing here is on rails. Gravity, momentum, inertia, drag and true impulse<br>reflection drive every frame, so the same wall really does answer differently<br>depending on the angle and the speed you hit it with:<br><br>  - Steel returns you clean and predictable.<br>  - Green pads throw you back faster than you arrived.<br>  - Purple goo swallows your momentum on contact.<br>  - Glass shatters and lets you through - once.<br>  - Boost strips kick you off at speed.<br>  - Gravity wells bend your flight toward them; orange ones shove you away.<br>  - Portals teleport the bullet and keep every bit of its momentum.<br><br>RICOCHETS ARE A BUDGET<br>Every hard impact costs one ricochet, and when the budget hits zero the bullet<br>burns up. That single rule turns each level into a planning problem: which bank<br>shots can you afford, and which ones do you have to steer around? Green cells<br>refund two, so the route you pick is the puzzle.<br><br>FOUR WAYS TO LOSE<br>Out of ricochets. Destroyed by a mine or a saw. Out of time. Or simply out of<br>momentum - let the bullet crawl and it fizzles out. Buy Second Chance and you<br>rebuild it once per run, score intact.<br><br>ENDLESS, ALWAYS FAIR<br>Levels are generated procedurally and never repeat, but every single board is<br>verified solvable before you ever see it. Difficulty climbs level by level:<br>more geometry, faster hazards, heavier gravity, tighter clocks and a smaller<br>ricochet budget. Your run keeps going until the bullet does not.<br><br>CHAIN COINS, BUILD SCORE<br>Coins and gems raise a combo multiplier up to five times - and any hard bounce<br>resets it. Threading a whole coin line in one unbroken arc is where the big<br>numbers live. Coins carry over between runs.<br><br>SPEND WHAT YOU COLLECT<br>  - Energy Cell - a bigger thruster tank<br>  - Ricochet Plating - more bounces in your budget<br>  - Coin Magnet - pulls coins and gems toward the bullet<br>  - Nitro Injector - thrusters drain less<br>  - Second Chance - one revive per run<br>  - Six bullets to unlock, from the Steel Slug to the Void Piercer<br><br>BUILT TO RESPECT YOU<br>  - Plays completely offline<br>  - No ads<br>  - No in-app purchases - every upgrade is earned in game<br>  - No account, no sign-in, no tracking<br>  - One hand, portrait, pick-up-and-play<br><br>You have one bullet. Make it impossible.

## Permissions and access

### Permissions

- `android.permission.ACCESS_NETWORK_STATE`
- `android.permission.CAMERA`
- `android.permission.FOREGROUND_SERVICE`
- `android.permission.INTERNET`
- `android.permission.POST_NOTIFICATIONS`
- `android.permission.READ_APP_BADGE`
- `android.permission.RECEIVE_BOOT_COMPLETED`
- `android.permission.VIBRATE`
- `android.permission.WAKE_LOCK`
- `com.anddoes.launcher.permission.UPDATE_COUNT`
- `com.android.vending.CHECK_LICENSE`
- `com.google.android.c2dm.permission.RECEIVE`
- `com.google.android.finsky.permission.BIND_GET_INSTALL_REFERRER_SERVICE`
- `com.google.android.gms.permission.AD_ID`
- `com.htc.launcher.permission.READ_SETTINGS`
- `com.htc.launcher.permission.UPDATE_SHORTCUT`
- `com.huawei.android.launcher.permission.CHANGE_BADGE`
- `com.huawei.android.launcher.permission.READ_SETTINGS`
- `com.huawei.android.launcher.permission.WRITE_SETTINGS`
- `com.majeur.launcher.permission.UPDATE_BADGE`
- `com.oppo.launcher.permission.READ_SETTINGS`
- `com.oppo.launcher.permission.WRITE_SETTINGS`
- `com.sec.android.provider.badge.permission.READ`
- `com.sec.android.provider.badge.permission.WRITE`
- `com.sonyericsson.home.permission.BROADCAST_BADGE`
- `com.sonymobile.home.permission.PROVIDER_INSERT_BADGE`
- `com.zenith.fusiongate.DYNAMIC_RECEIVER_NOT_EXPORTED_PERMISSION`
- `com.zenith.fusiongate.permission.C2D_MESSAGE`
- `me.everything.badger.permission.BADGE_COUNT_READ`
- `me.everything.badger.permission.BADGE_COUNT_WRITE`

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Source: [Chrome-Stats](https://chrome-stats.com/d/com.zenith.fusiongate)
