# Chroma Tint

> Guide the rolling ball by tapping flags switch color and touch matching walls!

Canonical page: [https://chrome-stats.com/d/com.wobblecore.chromatint](https://chrome-stats.com/d/com.wobblecore.chromatint)

## Overview

- **ID:** `com.wobblecore.chromatint`
- **Platform:** Android
- **Type:** Android app
- **Status:** Available
- **Publisher:** Najla Studio
- **Category:** GAME\_CASUAL
- **Downloads:** 6,121
- **Version:** 1.0.1
- **Last updated:** 2026-04-21
- **First published:** 2026-04-21
- **Publisher country:** US
- **Size:** 107 MB
- **Data as of:** 2026-09-08
- **Store listing:** [Google Play Store](https://play.google.com/store/apps/details?id=com.wobblecore.chromatint)
- **Website:** [http://halogame.top](http://halogame.top/)
- **Privacy policy:** [https://www.freeprivacypolicy.com/live/82f00c9f-ee08-4d62-8f95-12a139fa2e49](https://www.freeprivacypolicy.com/live/82f00c9f-ee08-4d62-8f95-12a139fa2e49)

## Description

I. Core Gameplay Overview<br>This is a casual puzzle rolling ball mobile game. The core objective is: Control the automatically rolling red ball, plan the path by switching the direction of yellow flags at intersections, make the red ball touch a red wall to turn blue, and finally let the blue ball touch a blue wall to complete the level challenge. It tests your reaction speed and path-planning skills.<br>II. Basic Core Rules<br>1. Ball State &amp; Movement Mechanism<br>At the start of the game, the ball is red and will roll forward automatically along the current path. It cannot be manually stopped or have its rolling speed changed—you can only adjust the route by switching intersection directions.<br>When the red ball touches a red wall, it will immediately switch to blue (accompanied by a color transition animation and sound effect). The ball’s rolling state remains unchanged, but the collision rules switch simultaneously.<br>2. Operation Method (Switch Intersection Direction)<br>Yellow flags on the game board act as &quot;intersection direction controllers,&quot; distributed at key positions such as forks and turns.<br>Tap a yellow flag with your finger to switch its pointing direction (each tap switches to one direction, e.g., left → right, forward → backward). When the ball passes the intersection, it will continue rolling in the direction the flag points.<br>There is no cooldown for flag direction switching—you can tap multiple times to adjust, adapting to complex path planning.<br>3. Collision Rules &amp; Win/Lose Conditions<br>Red ball state: Can only touch red walls (triggers color switch); touching a blue wall results in game over (a failure prompt pops up, with the option to &quot;Retry&quot;).<br>Blue ball state: Can only touch blue walls (triggers level completion); touching a red wall results in game over.<br>Additional failure conditions: The ball rolls off the board boundary, or fails to trigger a color switch within the time limit (some levels have time restrictions).

## Rankings

- #666,362 — Overall

## Permissions and access

### Permissions

- `android.permission.ACCESS_ADSERVICES_ATTRIBUTION`
- `android.permission.ACCESS_ADSERVICES_TOPICS`
- `android.permission.ACCESS_NETWORK_STATE`
- `android.permission.ACCESS_WIFI_STATE`
- `android.permission.AD_ID`
- `android.permission.CHANGE_WIFI_STATE`
- `android.permission.FOREGROUND_SERVICE`
- `android.permission.INTERNET`
- `android.permission.READ_PHONE_STATE`
- `android.permission.RECEIVE_BOOT_COMPLETED`
- `android.permission.VIBRATE`
- `android.permission.WAKE_LOCK`
- `com.android.settings.permission.CLOUD_SETTINGS_PROVIDER`
- `com.android.vending.CHECK_LICENSE`
- `com.google.android.finsky.permission.BIND_GET_INSTALL_REFERRER_SERVICE`
- `com.google.android.gms.permission.AD_ID`
- `com.miui.systemAdSolution.LOCAL_AD_PROVIDER`
- `com.miui.systemAdSolution.adSwitch.PROVIDER`
- `com.msa.permission.RETRY_BUFFER`
- `com.wobblecore.chromatint.DYNAMIC_RECEIVER_NOT_EXPORTED_PERMISSION`

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Source: [Chrome-Stats](https://chrome-stats.com/d/com.wobblecore.chromatint)
