# The Last Frequency

> Hold the last tower in a dead city. Build the signal. Bring your people home.

Canonical page: [https://chrome-stats.com/d/com.thelastfrequency.game](https://chrome-stats.com/d/com.thelastfrequency.game)

## Overview

- **ID:** `com.thelastfrequency.game`
- **Platform:** Android
- **Type:** Android app
- **Status:** Available
- **Publisher:** essaaqrawi
- **Category:** GAME\_SIMULATION
- **Downloads:** 5
- **Version:** 1.3.5
- **Last updated:** 2026-09-04
- **First published:** 2026-08-16
- **Publisher country:** IQ
- **Size:** 91 MB
- **Data as of:** 2026-09-15
- **Store listing:** [Google Play Store](https://play.google.com/store/apps/details?id=com.thelastfrequency.game)
- **Website:** [https://the-last-frequency-fb26.web.app](https://the-last-frequency-fb26.web.app/)
- **Privacy policy:** [https://the-last-frequency-fb26.web.app/privacy\_policy.html](https://the-last-frequency-fb26.web.app/privacy_policy.html)

## Description

The bombs stopped a year ago. The convoys stopped soon after. What&#39;s left of the city belongs to the rats, the raiders — and the stubborn.<br><br>You run the last lit tower in a dead city. A handful of survivors look to you to keep them fed, keep them safe, and keep them believing that rescue is still coming. On the roof stands a dead radio. Five upgrades and its signal reaches the convoys beyond the river — but every watt is a shout into the dark, and everything out there has ears.<br><br>SURVIVE. Assign your people to the garden, the workshop, the infirmary and the walls by dragging them where they&#39;re needed. Feed them. Heal them. Watch morale — a hopeless camp falls apart from the inside.<br><br>CHOOSE. Every morning brings a decision the game remembers. Take in the stranger at the gate, or turn them away? Trade fair with the caravan, or rob them? Your choices plant seeds — and days later, they bloom or they bite. Three factions out there keep score of everything you do.<br><br>SEND SCAVENGERS INTO THE NIGHT. Whoever goes out isn&#39;t home defending. Push deeper into the ruins for a bigger haul — or play it safe and come home whole. One more locked door always beckons.<br><br>HOLD THE TOWER. Finish the radio and the convoy answers: three nights until rescue. Every raider in the city heard the same broadcast. Every ally you made walks onto your wall — and every enemy joins the horde at your gate.<br><br>BE REMEMBERED. When your run ends, every survivor gets a fate. The Memorial Wall remembers them all, across every game you play.<br><br>FEATURES:<br>• A tower that visibly grows — repair and fortify every room<br>• Moral choices with real memory and consequence<br>• Three factions with persistent reputation<br>• Push-your-luck night scavenging<br>• A three-night horde finale where your whole story pays off<br>• Daily Tower — one seeded challenge for everyone, every day<br>• Difficulty from Story to Hardcore<br>• Handcrafted pixel art, adaptive music, and weather<br>• Full Arabic localization — story and all<br>• No timers, no energy, no waiting — a real game in your pocket<br><br>Honest and free: no forced ads, ever. Watch an optional signal for a supply drop if you choose — that&#39;s it. No purchases, no timers, no energy, no dark patterns, no pay-to-win.<br><br>Survive. Choose. Be remembered.

## Rankings

- #2,945,214 — Overall

## Permissions and access

### Permissions

- `android.permission.ACCESS_ADSERVICES_AD_ID`
- `android.permission.ACCESS_ADSERVICES_ATTRIBUTION`
- `android.permission.ACCESS_ADSERVICES_TOPICS`
- `android.permission.ACCESS_NETWORK_STATE`
- `android.permission.AD_ID`
- `android.permission.FOREGROUND_SERVICE`
- `android.permission.INTERNET`
- `android.permission.VIBRATE`
- `android.permission.WAKE_LOCK`
- `com.google.android.gms.permission.AD_ID`
- `com.thelastfrequency.game.DYNAMIC_RECEIVER_NOT_EXPORTED_PERMISSION`

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Source: [Chrome-Stats](https://chrome-stats.com/d/com.thelastfrequency.game)
