# Moon Fall

> Roguelike deck building with dark fantasy world

Canonical page: [https://chrome-stats.com/d/com.studio.manfall](https://chrome-stats.com/d/com.studio.manfall)

## Overview

- **ID:** `com.studio.manfall`
- **Platform:** Android
- **Type:** Android app
- **Status:** Available
- **Publisher:** jws1624
- **Category:** GAME\_CARD
- **Downloads:** 20
- **Version:** 73.0.0
- **Last updated:** 2026-07-20
- **First published:** 2026-06-11
- **Publisher country:** KR
- **Size:** 148 MB
- **Data as of:** 2026-09-07
- **Store listing:** [Google Play Store](https://play.google.com/store/apps/details?id=com.studio.manfall)
- **Website:** [https://life2suc.blogspot.com/](https://life2suc.blogspot.com/)
- **Privacy policy:** [https://life2suc.blogspot.com/p/privacy-policy.html](https://life2suc.blogspot.com/p/privacy-policy.html)

## Description

MOONFALL — Dark Fantasy Card Roguelike<br><br>  A crumbling moon. Six warriors. One last run.<br><br>  Moonfall is a card-based roguelike built around deep tactical decisions, brutal difficulty scaling, and a progression system that rewards mastery over hundreds of hours. Every run is procedurally generated. Every<br>  choice is permanent.<br><br><br>  SIX HERO CLASSES, SIX DIFFERENT GAMES<br><br>  Each class has a unique resource mechanic that changes how you think about every card in your hand.<br><br>  Ironclad is a warrior who converts incoming damage into Rage, then burns it for explosive burst turns. Shade chains low-cost attacks to build Combo Points before detonating them with finishers. Moonweaver<br>  controls the battlefield through crowd control — Silence, Blind, Polymorph — delaying enemies long enough to set up a kill. Dawnkeeper accumulates Light tokens through combat and healing, then consumes them all<br>  at once in a single overwhelming strike. Tracker sets traps that trigger on enemy actions, summons a beast companion, and charges Focus for precision shots. Shifter transforms mid-combat between Cat Form for<br>  burst damage and Bear Form for armor generation, adapting to whatever the fight demands.<br><br>  The classes don&#39;t just feel different on paper. They require different routes through the map, different relic priorities, and different approaches to every boss encounter.<br><br><br>  242 CARDS<br><br>  Forty shared cards form the common pool available to every class. Each hero draws from thirty class-specific cards that deepen their core mechanic. Nine Legendary cards round out the set — each one a tribute to<br>  iconic items from classic fantasy raids, with effects that can reshape an entire run.<br><br>  Card types include standard attacks and spells alongside equipment that persists between turns, Prayer cards that count down before triggering powerful delayed effects, and Counter cards that punish enemies for<br>  specific actions. Joker curses can also enter your deck through events and boss encounters — dead cards with no effect that clog your draws and force decisions about removal.<br><br><br>  FIFTEEN STATUS EFFECTS<br><br>  The status system goes beyond the standard Poison, Burn, and Armor. Stunned denies a full turn of enemy action. Blinded reduces hit chance by fifty percent — unreliable, but cheap enough to stack. Transform fully<br>  incapacitates an enemy but breaks the moment they take damage, triggering an Enrage that amps their next attack. Silenced locks out skills and special phases without stopping physical attacks. Vulnerable<br>  amplifies damage taken per hit consumed, on a charge basis. Mana Drained depletes enemy resources immediately or as a damage-over-time. Regenerate applies healing over time — a buff when it&#39;s on you, a serious<br>  problem when it&#39;s on a boss.<br><br>  CC immunity doesn&#39;t reset after a break. Chaining control is possible, but the mana cost is real.<br><br><br>  SIXTY RELICS<br><br>  Every run offers a selection of relics spanning Common, Rare, Legendary, and class-specific tiers. Class relics are designed to interact directly with each hero&#39;s unique resource — accelerating Combo generation,<br>  extending CC duration, boosting damage against controlled enemies, or reducing the cost of form shifts. The relic selection is what separates a functional deck from a dominant one.<br><br><br>  FIVE CHAPTERS, TEN BOSSES<br><br>  The difficulty increases steadily across five chapters: Deep Forest, Forgotten Village, Sleeping Castle, Moonlit Garden, and The Falling Moon. Each boss has a multi-phase pattern that adapts as the fight<br>  progresses. Several bosses counter specific strategies — one drains mana, another regenerates, another inserts Joker cards into your deck at the start of the fight. At higher ascension levels, bosses resist or<br>  fully ignore certain crowd control effects, which forces a different approach than what worked before.

## Rankings

- #2,590,176 — Overall

## Permissions and access

### Permissions

- `android.permission.ACCESS_NETWORK_STATE`
- `android.permission.INTERNET`
- `com.android.vending.BILLING`
- `com.android.vending.CHECK_LICENSE`

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Source: [Chrome-Stats](https://chrome-stats.com/d/com.studio.manfall)
