# Kindling: Last Fire

> Survival deckbuilder roguelike. Keep the fire lit. Premium, offline, no ads.

Canonical page: [https://chrome-stats.com/d/com.sacredspawns.kindling](https://chrome-stats.com/d/com.sacredspawns.kindling)

## Overview

- **ID:** `com.sacredspawns.kindling`
- **Platform:** Android
- **Type:** Android app
- **Status:** Available
- **Publisher:** Sacred Spawns
- **Category:** GAME\_STRATEGY
- **Downloads:** 46
- **Version:** 1.0.14
- **Last updated:** 2026-05-17
- **First published:** 2026-05-17
- **Publisher country:** US
- **Size:** 80 MB
- **Data as of:** 2026-09-07
- **Store listing:** [Google Play Store](https://play.google.com/store/apps/details?id=com.sacredspawns.kindling)
- **Privacy policy:** [https://gist.github.com/blighted-t/d032e48029fa63f4be017f896231bab8](https://gist.github.com/blighted-t/d032e48029fa63f4be017f896231bab8)

## Description

Kindling: Last Fire is a card-driven survival roguelike deckbuilder <br>set in a brutal winter. Draw a hand of survival cards each dawn, <br>manage scarce resources, and keep your fire lit through a 30-day <br>winter. Premium indie, offline, single-player — no ads, no in-app <br>purchases, no accounts, no network required. Buy it once, own it <br>forever.<br><br>For fans of Slay the Spire, Darkest Dungeon, The Long Dark, Don&#39;t <br>Starve, and survival deckbuilders that respect your time and your <br>wallet.<br><br>DRAW CARDS. MAKE HARD CALLS. DON&#39;T DIE.<br>Every dawn you draw a hand of action cards — gather wood, hunt, <br>forage, build, trap, rest, and more. Each card costs action points <br>and shifts your resources: wood, food, fire, warmth, health. This is <br>turn-based strategy at its most personal: every play is a choice, <br>every choice has weight, and the cold doesn&#39;t care. Spend poorly and <br>night will take you.<br><br>BOSS FIGHTS EVERY FIVE DAYS.<br>Forge weapons, craft armor, build structures, and earn RPG perks <br>between encounters to stand a chance. Boss battles escalate from <br>wolf packs and raiders to a frost bear, the Wendigo, blizzard <br>wraiths, the Winter King, and beyond — into the Ashen Widow, the <br>Hollow Choir, the Unkindled, and the Nameless. Sixteen boss variants. <br>Two phase-two forms. One fire.<br><br>EIGHT SURVIVAL CAMPAIGNS, EACH WITH ITS OWN RULES:<br>- First Light — the vanilla 30-day campaign<br>- The Long Dark — slower, bleaker, less forgiving<br>- Bone Winter — famine-biased<br>- Whiteout — blizzards eat your stores<br>- Lost Child — protect a ward who suffers first<br>- Endless — see how far you can push it<br>- The Nameless Year — fifty days, deep cold, the dark remembers your name<br>- Proving Grounds — a distilled boss-rush gauntlet<br><br>STRANGERS AT THE FIRE.<br>From day 8 on, travelers arrive out of the dark — a wounded scout, <br>a deserter, a wolf-kin outcast, a dying woman with a story. Admit <br>them, share what you have, or send them away. Every choice plants a <br>seed: scouts return with maps days later, the soldier you fed talks <br>raiders down, the wolf-kin you turned away comes back at the head of <br>the pack. Branching narrative with real consequences.<br><br>DEEP DECKBUILDING &amp; ROGUELITE PROGRESSION.<br>165 unique survival cards across 9 tiers. Pick your starting hand, <br>unlock new cards each run, build a deck that fits your playstyle. <br>Run modifiers stack voluntarily for up to +170% rewards if you dare. <br>Meta progression via the Hearth: spend Tinder earned across runs on <br>permanent stat bumps, new starting archetypes, cosmetic card backs, <br>and camp themes. Roguelite progression that respects your time.<br><br>WHAT&#39;S INSIDE<br>- 165 unique survival cards across 9 tiers<br>- Deep deckbuilding — pick your starting hand, unlock new cards each run<br>- 16 boss variants with distinct mechanics<br>- 10 post-boss perks + 7 permanent Hearth upgrades<br>- 46 achievements<br>- 27 forge-able weapons, armor, and charms<br>- 5 unlockable starter archetypes<br>- Traveler arcs with multi-day consequence trees<br>- Dusk events, mid-day story beats, scripted narrative arcs days 1–30<br>- Procedural painterly card art<br>- Synthesized ambient score and boss music<br><br>PREMIUM INDIE, THE WAY IT USED TO BE.<br>No ads. No in-app purchases. No accounts. No network required. Play <br>this single-player roguelike entirely offline. Buy it once, own it <br>forever. This is the kind of premium mobile game indie devs used to <br>ship — a complete, finished, no-strings card game that respects your <br>time and your wallet.<br><br>BUILT FOR PHONES.<br>Portrait one-thumb controls, runs last 20–45 minutes, dawn checkpoint <br>saves let you close the app any time and pick up right where you left <br>off. A turn-based roguelike deckbuilder designed for real mobile play <br>— commutes, lunch breaks, nights when you can&#39;t sleep.<br><br>Perfect for fans of survival games, card games, deckbuilders, <br>turn-based roguelikes, dark fantasy strategy, and premium indie games <br>without ads or microtransactions.

## Rankings

- #2,270,373 — Overall

## Permissions and access

### Permissions

- `com.android.vending.CHECK_LICENSE`

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Source: [Chrome-Stats](https://chrome-stats.com/d/com.sacredspawns.kindling)
