# HexGuard: Idle Tower Defense

> Hold the hex. Build towers, break waves, and keep earning while you're away.

Canonical page: [https://chrome-stats.com/d/com.nksolutions.hexguard](https://chrome-stats.com/d/com.nksolutions.hexguard)

## Overview

- **ID:** `com.nksolutions.hexguard`
- **Platform:** Android
- **Type:** Android app
- **Status:** Available
- **Publisher:** NK Games Studio
- **Category:** GAME\_STRATEGY
- **Downloads:** 24
- **Version:** 1.2.1
- **Last updated:** 2026-09-02
- **First published:** 2026-08-28
- **Publisher country:** BG
- **Size:** 13 MB
- **Data as of:** 2026-09-28
- **Store listing:** [Google Play Store](https://play.google.com/store/apps/details?id=com.nksolutions.hexguard)
- **Website:** [https://hexguard.nksolutions.com](https://hexguard.nksolutions.com/)
- **Privacy policy:** [https://hexguard.nksolutions.com/privacy-policy.html](https://hexguard.nksolutions.com/privacy-policy.html)

## Description

Hold the hex against waves that never stop escalating.<br><br>HexGuard is a tower defence game on a hex board, built for short sessions and long<br>progress. Place towers where their fields overlap, watch a wave break against them, and<br>come back tomorrow to a purse that filled while you were gone.<br><br>━━━ THE BOARD ━━━<br><br>Towers are not interchangeable. Each archetype changes what its neighbours do:<br><br>• Arbalest — fast armour-piercing bolts, one target at a time<br>• Bombard — slow, heavy splash, and it lifts the damage of everything beside it<br>• Arcane Obelisk — magic that ignores armour entirely, and sharpens its neighbours&#39; aim<br>• Frost Spire — chills what it touches, so everything nearby hits chilled enemies harder<br>• Pyre — stacking burn that does not care how much health a thing has; two Pyres feed<br>  each other<br>• Aerie — hunting falcons that only take flying prey, and teach the towers around them to<br>  look up<br>• Tesla Coil, Warden&#39;s Sanctum — and more, opened by getting deep enough to have earned them<br><br>Where you put a tower matters as much as which tower it is. A Frost Spire between two<br>Bombards is a different board than the same three towers in a line.<br><br>━━━ EARN WHILE YOU&#39;RE AWAY ━━━<br><br>Idle income is tied to what you have actually BEATEN, not to how long you have left the app<br>closed. Secure a new tier and it goes up permanently. Camp a wave count and it does not.<br><br>━━━ EVERY RUN PAYS ━━━<br><br>Win or lose, a run pays Marks. Marks buy a permanent upgrade tree — damage, range, starting<br>gold, offline capacity — so a run that ended badly still moved you forward. There is no<br>run that was a waste of time.<br><br>━━━ TEN TIERS, SIX ISLES ━━━<br><br>Each isle is a different road and a different shape of board. Each tier adds one more<br>mutator on top of the last, so tier 8 is everything tier 7 threw at you and one thing more.<br>Secure a tier and it stays secured.<br><br>━━━ RELICS AND COMFORTS ━━━<br><br>Shards buy relics — permanent modifiers that apply to every run, every one of them capped —<br>and the comforts that make a long game pleasant: faster game speeds, auto-advance between<br>waves, and the Castellan, an AI pilot that will fight a run for you.<br><br>━━━ FAIR BY DESIGN ━━━<br><br>• No ads. Not between waves, not for rewards, not at all.<br>• Nothing in the shop is stronger than what playing gives you. Every relic and every<br>  comfort is capped, and the caps are the same whether you spend or not. Money moves the<br>  date you get there, never the destination.<br>• The tower ladder, the isles and the whole upgrade tree cannot be bought at any price.<br>• Your progress lives on your device. An account is optional and only keeps a copy, so a<br>  new phone starts where the old one left off.<br>• Play it entirely offline if you like. Nothing is gated behind a connection.<br><br>━━━ ━━━ ━━━<br><br>Portrait, one-handed, and it saves after every wave. Put it down mid-run and pick it up<br>tomorrow.

## Rankings

- #2,582,295 — Overall

## Permissions and access

### Permissions

- `android.permission.ACCESS_NETWORK_STATE`
- `android.permission.INTERNET`
- `com.android.vending.BILLING`
- `com.android.vending.CHECK_LICENSE`
- `com.nksolutions.hexguard.DYNAMIC_RECEIVER_NOT_EXPORTED_PERMISSION`

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Source: [Chrome-Stats](https://chrome-stats.com/d/com.nksolutions.hexguard)
