# Neon Cube

> One tap. Six forms. A neon gauntlet that never once lets you look away.

Canonical page: [https://chrome-stats.com/d/com.neoncube.neon\_cube\_dash](https://chrome-stats.com/d/com.neoncube.neon_cube_dash)

## Overview

- **ID:** `com.neoncube.neon_cube_dash`
- **Platform:** Android
- **Type:** Android app
- **Status:** Available
- **Publisher:** Mantosh Singh
- **Category:** GAME\_ACTION
- **Downloads:** 66
- **Version:** 1.0.0
- **Last updated:** 2026-08-29
- **First published:** 2026-08-29
- **Publisher country:** IN
- **Size:** 25 MB
- **Data as of:** 2026-09-14
- **Store listing:** [Google Play Store](https://play.google.com/store/apps/details?id=com.neoncube.neon_cube_dash)
- **Website:** [https://mantosh-generative-ai.com/](https://mantosh-generative-ai.com/)
- **Privacy policy:** [https://mantosh11997.github.io/neon-cube-privacy/](https://mantosh11997.github.io/neon-cube-privacy/)

## Description

NEON CUBE is a one-touch precision platformer. Your cube runs forward on its<br>own, and everything else is down to timing. Tap to jump. Hold to fly. Miss, and<br>you start the section again.<br><br>TEN HANDMADE LEVELS<br>No procedural filler. Every spike, saw blade and portal in all ten levels was<br>placed by hand and tuned until it was hard but fair. Each level runs about three<br>minutes at full speed — if you can survive that long.<br><br>SIX FORMS, SIX RULEBOOKS<br>Fly through a portal and your cube becomes something else. The rocket climbs<br>while you hold. The sphere flips gravity with every tap. The runner kicks off<br>walls and dashes through gaps. The controls change meaning mid-level, and the<br>level expects you to keep up.<br><br>BUILT FOR PRECISION<br>- Fixed-step physics, so a jump behaves the same on every phone<br>- Coyote time and input buffering, because a death should be your mistake<br>- Checkpoints through every level, so a hard section stays learnable<br>- Three chances per run — spend them wisely<br><br>CHASE MORE THAN THE EXIT<br>Three hidden coins in every level. Secret stars off the main route for players<br>who look where they are not supposed to. A combo meter that rewards near misses,<br>perfect landings and wall kicks, so surviving a section and owning it are two<br>different scores.<br><br>DRAWN ENTIRELY IN CODE<br>There is not a single image file in this game. Every cube, spike, saw, city<br>skyline, aurora and mountain range is generated procedurally as it is drawn.<br>That is why it installs small, runs smoothly, and looks the same sharp on every<br>screen size.<br><br>PLAYS ANYWHERE<br>No account. No sign-up. No internet needed to play. Your progress stays on your<br>device and never leaves it.<br><br>Ten levels. Six forms. One tap.

## Rankings

- #2,140,951 — Overall

## Permissions and access

### Permissions

- `android.permission.ACCESS_ADSERVICES_AD_ID`
- `android.permission.ACCESS_ADSERVICES_ATTRIBUTION`
- `android.permission.ACCESS_ADSERVICES_TOPICS`
- `android.permission.ACCESS_NETWORK_STATE`
- `android.permission.FOREGROUND_SERVICE`
- `android.permission.INTERNET`
- `android.permission.WAKE_LOCK`
- `com.android.vending.CHECK_LICENSE`
- `com.google.android.gms.permission.AD_ID`
- `com.neoncube.neon_cube_dash.DYNAMIC_RECEIVER_NOT_EXPORTED_PERMISSION`

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Source: [Chrome-Stats](https://chrome-stats.com/d/com.neoncube.neon_cube_dash)
