# Dead Zone: Survival Online

> Loot the dead Zone, outrun the Surge, and trade with Drifters worldwide.

Canonical page: [https://chrome-stats.com/d/com.neboldy.deadzone](https://chrome-stats.com/d/com.neboldy.deadzone)

## Overview

- **ID:** `com.neboldy.deadzone`
- **Platform:** Android
- **Type:** Android app
- **Status:** Available
- **Publisher:** NEBOLDY
- **Category:** GAME\_ACTION
- **Downloads:** 167
- **Version:** 1.3.0
- **Last updated:** 2026-08-30
- **First published:** 2026-08-20
- **Publisher country:** US
- **Size:** 642 MB
- **Data as of:** 2026-09-11
- **Store listing:** [Google Play Store](https://play.google.com/store/apps/details?id=com.neboldy.deadzone)
- **Website:** [https://deadzoneonline.com/](https://deadzoneonline.com/)
- **Privacy policy:** [https://deadzoneonline.com/privacy/](https://deadzoneonline.com/privacy/)

## Description

Six years ago the sky went white for one silent second. When the dark came back, every compass in three countries pointed wrong — and the poisoned circle around a dead reactor became something the perimeter states could only wall off and name.<br><br>The Dead Zone. The people who cross the wire anyway just call it the Zone.<br><br>You are a Drifter. There is no chosen one here. No destiny, no waypoint telling you that you matter — just boots, a rifle you cannot afford to lose, and a PDA full of other people&#39;s plans. Three open grounds to walk: the drowned Mudflats, the contested Slagworks, and the Ashen City, where the counter never goes quiet.<br><br>THE SURGE<br>Roughly once an hour the Zone takes a breath. The sky turns the colour of an old burn scar, the mutants break off mid-hunt and run for their dens, and for ninety seconds the open sky is lethal. Any roof stops it — a bunker, a barge hull, a rotten plank shed you share with the stranger who was shooting at you a minute ago. Then the anomalies come back armed.<br><br>ANOMALIES AND ARTIFACTS<br>Six families of anomaly knot the ground: arc nests, scorchers, slam wells, acid blooms, choke mists, flux snares. A pocketful of bolts thrown ahead of your feet will save your life more often than your detector will. Artifacts are not lying in the grass — you draw them out of a live anomaly with a Field Extractor and hold still while it burns you, and drawing during a Surge pays best of all.<br><br>EVERY WAY OF PLAYING IS REAL<br>Explorer, trader, medic, warlord. Run cargo between fixers and never fire a shot, or hold the haul road with a crew. Choose an origin at character creation — Scavenger, Field Medic, Ex-Warden, Wire Runner, Prospector, Pact Hand — and live with what it costs you. Bribe, haggle or lean on people in dialogue, but only when you can actually back the line.<br><br>THE WIRE<br>An asynchronous market that spans every map and every timezone. List a rifle in a flooded barge and it sells three maps away while you are offline. Post what you want and hold the credits until someone fills it. Prices move where you trade: buy cheap, haul it somewhere dear, and survive the road in between.<br><br>CREWS, SQUADS, BANNERS<br>Raise a crew with a name, a tag, a colour and a banner that claims ground. Declare war unilaterally; alliances take both leaderships. Or just press one key to squad up with whoever is walking your road today — teal on the map, voice in your ear, gone by morning.<br><br>THE ZONE HITS BACK<br>Bleeding won&#39;t stop on its own, and it makes you loud enough for things to find you. Fractures take your sprint or your aim. A blast leaves you concussed with a map full of static. Each Surge cycle crowns one alpha mutant somewhere in the zone, and the dens only refill when the Zone says so.<br><br>WHAT YOU LEARN, YOU KEEP<br>Dying costs your gear, never your training. Sprinting trains your legs, reloads train your hands, and every species you kill fills its page in your bestiary. Walk a place often enough and your map starts marking its anomalies — and you feel that ground&#39;s Surge coming before the alarm does.<br><br>BUILD AND HOLD<br>Raise walls, doors and stashes that persist in the world, and defend them, because everything you build can be shot down.<br><br>PVP IS NEVER SWITCHED OFF<br>There is no safe-mode toggle in this game. The peaceful path is played through the world — fixer posts are neutral ground, Warden guns enforce it, Surge truces are absolute, and killing someone lets them put credits on your head.<br><br>Free to play. No pay-to-win, ever: nothing sold will ever add combat or economy power.<br><br>English · Русский · Українська<br><br>Online connection required. Real-time text and voice chat with other players is not moderated in advance.

## Rankings

- #1,780,272 — Overall

## Permissions and access

### Permissions

- `android.permission.ACCESS_ADSERVICES_AD_ID`
- `android.permission.ACCESS_ADSERVICES_ATTRIBUTION`
- `android.permission.ACCESS_ADSERVICES_TOPICS`
- `android.permission.ACCESS_NETWORK_STATE`
- `android.permission.ACCESS_WIFI_STATE`
- `android.permission.BLUETOOTH`
- `android.permission.CHANGE_NETWORK_STATE`
- `android.permission.CHANGE_WIFI_STATE`
- `android.permission.FOREGROUND_SERVICE`
- `android.permission.FOREGROUND_SERVICE_DATA_SYNC`
- `android.permission.INTERNET`
- `android.permission.MODIFY_AUDIO_SETTINGS`
- `android.permission.POST_NOTIFICATIONS`
- `android.permission.RECORD_AUDIO`
- `android.permission.VIBRATE`
- `android.permission.WAKE_LOCK`
- `com.android.vending.BILLING`
- `com.android.vending.CHECK_LICENSE`
- `com.google.android.gms.permission.AD_ID`
- `com.neboldy.deadzone.DYNAMIC_RECEIVER_NOT_EXPORTED_PERMISSION`

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Source: [Chrome-Stats](https://chrome-stats.com/d/com.neboldy.deadzone)
