# Subnet Defence

> Hacker-themed tower defence. Real malware bosses. No ads, works offline.

Canonical page: [https://chrome-stats.com/d/com.keetsproject.subnet\_defence](https://chrome-stats.com/d/com.keetsproject.subnet_defence)

## Overview

- **ID:** `com.keetsproject.subnet_defence`
- **Platform:** Android
- **Type:** Android app
- **Status:** Available
- **Publisher:** Keets Project
- **Category:** GAME\_STRATEGY
- **Downloads:** 1
- **Version:** 1.0.24
- **Last updated:** 2026-09-07
- **First published:** 2026-09-07
- **Publisher country:** SE
- **Size:** 18 MB
- **Data as of:** 2026-09-15
- **Store listing:** [Google Play Store](https://play.google.com/store/apps/details?id=com.keetsproject.subnet_defence)
- **Website:** [https://keets-zero.github.io/subnetdefence-site/](https://keets-zero.github.io/subnetdefence-site/)
- **Privacy policy:** [https://keets-zero.github.io/subnetdefence-site/](https://keets-zero.github.io/subnetdefence-site/)

## Description

YOUR NETWORK IS UNDER ATTACK. BUILD THE DEFENCE.<br><br>Subnet Defence is a hacker-themed tower defence roguelite. Threats walk the wire toward your core; you answer with eight towers — firewalls, chain arcs, honeypots, snipers, infections, intel probes — placed, upgraded, merged and repositioned in real time.<br><br>FIGHT THE MALWARE THAT ACTUALLY HAPPENED<br><br>Every boss is a real piece of malware history — Morris Worm, ILOVEYOU, Slammer, WannaCry, Stuxnet — each with its documented behaviour turned into a mechanic: some replicate, some encrypt your towers, some cloak, some drain your credits. Beat them and the Field Guide fills with the real story: what it was, what it did, and what answered it.<br><br>LEARN REAL SECURITY BY PLAYING<br><br>Glitch waves are named after real attack techniques — race conditions, fork bombs, credential dumps, supply-chain attacks — each with a one-line plain-language explanation. The Field Guide&#39;s threat index, boss archive and mechanics pages double as a small, honest security primer. No jargon walls, no homework — it&#39;s a tower defence game first.<br><br>RUNS ARE MEANT TO END<br><br>From wave 25 the pressure compounds until every run eventually falls — that&#39;s the roguelite loop. Bank your cores, spend them in the Lab on permanent upgrades, and dig deeper next run. Six difficulty tracks from Practice to MANIAC, per-tower mastery, exploit abilities (EMP, Overclock, Purge), protocols, and a once-per-boss Counter-Exploit gamble under a real technique name.<br><br>RESPECTFUL BY DESIGN<br><br>No ads. Not &quot;optional ads&quot; — none.<br>Fully offline. No account, no sign-in, no analytics, zero permissions.<br>No timers, no energy, no paywalls. Your progress is yours.<br>Colour-blind friendly: shapes and letter tags carry meaning alongside colour, on by default.<br>A real tutorial that gets out of your way in a minute, and a Field Guide for everything else.<br><br>Built by one person. Feedback lands directly with the developer via the in-game bug report.

## Rankings

- #3,117,915 — Overall

## Permissions and access

### Permissions

- `com.keetsproject.subnet_defence.DYNAMIC_RECEIVER_NOT_EXPORTED_PERMISSION`

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Source: [Chrome-Stats](https://chrome-stats.com/d/com.keetsproject.subnet_defence)
