# Connectix: Logic Grid Puzzle

> Every tile says how many neighbours it needs. Fill the grid. Then commit.

Canonical page: [https://chrome-stats.com/d/com.hackathon38.group04.connectix](https://chrome-stats.com/d/com.hackathon38.group04.connectix)

## Overview

- **ID:** `com.hackathon38.group04.connectix`
- **Platform:** Android
- **Type:** Android app
- **Status:** Available
- **Publisher:** Arizona GS
- **Category:** GAME\_PUZZLE
- **Downloads:** 296
- **Last updated:** 2026-09-17
- **First published:** 2026-08-25
- **Publisher country:** US
- **Data as of:** 2026-09-25
- **Store listing:** [Google Play Store](https://play.google.com/store/apps/details?id=com.hackathon38.group04.connectix)
- **Website:** [https://arizonags.com/](https://arizonags.com/)
- **Privacy policy:** [https://arizonags.com/privacy-policy/](https://arizonags.com/privacy-policy/)

## Description

Every tile prints one number: how many of its four neighbours it must touch.<br><br>That&#39;s the whole rule. The rest is deduction.<br><br>Connectix hands you a small board and a tray holding exactly enough pieces to fill it —<br>never one more. Drag pieces in, tap to rotate, and read the board. Nothing turns green.<br>Nothing buzzes. The game tells you nothing at all until you press Confirm.<br><br>That pause before Confirm is the game.<br><br>■ ONE RULE, FIVE LAYERS<br>Plain tiles ask for a simple count. Then the board starts arguing back:<br>• Walls — a blocked face kills the connection for BOTH tiles<br>• Splits — one tile, two halves, two separate counts, and rotation finally matters<br>• Wildcards — a tile satisfied by any count, so what bites is everything around it<br>• Multi-link — a face carrying two or three connections at once, and it is mandatory<br><br>Each mechanic arrives on its own, and every one before it stays in play.<br><br>■ 540 PUZZLES, EVERY ONE PROVEN<br>360 progression levels across five blocks, plus 180 daily puzzles — six months of them.<br>Every single board was machine-verified to have exactly one solution. No guessing, no<br>&quot;both answers work&quot;, no dead ends. If you can prove it, it&#39;s right.<br><br>■ A DAILY THAT ACTUALLY BITES<br>One puzzle a day, always at the top difficulty band, on its own calendar. Today&#39;s is free,<br>and a day you unlock stays yours for good. The hardest content in the game lives here.<br><br>■ A 24-HOUR COMPETITION<br>A 50-player board that resets at midnight. Solve a puzzle for a point, solve one first try<br>for three. The field keeps moving while you&#39;re not looking.<br><br>■ BUILT FOR ONE THUMB<br>Boards cap at 5×5 on purpose — difficulty comes from decisions, not from grid size. No<br>scrolling, no pinch-zoom, no walls of tutorial text. Portrait, one hand, a minute a level.<br>Play it on a train, in a queue, in bed.<br><br>■ STUCK?<br>A hint places a piece correctly, locks it in, and pays ten seconds back onto the clock.<br>It costs a short video, never your progress.<br><br>■ NO NONSENSE<br>No energy. No lives. No waiting between levels. No account, no sign-up, no data to hand<br>over. Play offline as much as you like. One optional purchase removes banners and<br>interstitials for good.<br><br>English and Portuguese (Brazil).<br><br>If you like Sudoku, nonograms, Slitherlink or Hashiwokakero — this is a rule you haven&#39;t<br>played yet.

## Rankings

- #1,583,170 — Overall

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Source: [Chrome-Stats](https://chrome-stats.com/d/com.hackathon38.group04.connectix)
