# Prismbreak

> One ball. Then ten. Then a hundred. Roguelite brick breaker + skill tree.

Canonical page: [https://chrome-stats.com/d/com.greenjarinteractive.prismbreak](https://chrome-stats.com/d/com.greenjarinteractive.prismbreak)

## Overview

- **ID:** `com.greenjarinteractive.prismbreak`
- **Platform:** Android
- **Type:** Android app
- **Status:** Available
- **Publisher:** GreenJar Interactive
- **Category:** GAME\_ARCADE
- **Downloads:** 4
- **Version:** 1.1.0
- **Last updated:** 2026-08-14
- **First published:** 2026-08-14
- **Publisher country:** DE
- **Size:** 25 MB
- **Data as of:** 2026-09-12
- **Store listing:** [Google Play Store](https://play.google.com/store/apps/details?id=com.greenjarinteractive.prismbreak)
- **Website:** [https://greenjar-interactive.de](https://greenjar-interactive.de/)
- **Privacy policy:** [https://greenjar-interactive.de/#datenschutz](https://greenjar-interactive.de/#datenschutz)

## Description

Drag. Aim. Release.<br><br>PRISMBREAK is a brick breaker built like a roguelite. You fire a salvo of balls<br>into a field of blocks, they bounce with perfect precision, and after every wave the wall creeps one row closer to your launch line. If a block reaches the line, the run is over.<br><br>You start with a single ball. What it becomes is up to you.<br><br><br>▸ STRONGER EVERY WAVE<br><br>Every five waves you pick one of three modifiers. Chain Lightning, Explosion,<br>Pierce, Magnetism, Prism Shard — twenty abilities across five rarities. The<br>deeper you go, the rarer the cards get: legendary and mythic only show up late. <br>A run decided on wave one isn&#39;t a run.<br><br><br>▸ ABILITIES THAT KNOW EACH OTHER<br><br>Eight pairs amplify one another, and the card tells you which one would fire<br>right now. &quot;Which is biggest&quot; turns into &quot;which fits what I already have&quot;.<br><br><br>▸ TWO WAYS TO PLAY<br><br>MAP — 60 levels across three zones. Every level deals the same field every<br>time: it can be learned, repeated and played better. Three stars per level, and<br>they ask three different things — cleared, cleared fast, field swept completely<br>empty. You don&#39;t have to take them all in one run.<br><br>ENDLESS — one seed, no ceiling, as deep as you get.<br><br><br>▸ DAILY SEED<br><br>The same field for everyone, worldwide, every day. One attempt. No revive.<br>Your streak counts.<br><br><br>▸ BETWEEN RUNS<br><br>A skill tree with 164 nodes across nineteen tiers. A reactor that keeps<br>producing shards while the app is closed. A compendium collecting every ability you have ever been offered.<br><br><br>▸ HONESTLY<br><br>- Fully playable offline. No account, no sign-in, no registration.<br>- There is energy: five runs, then it refills on its own. You can top it up<br>  with coins you collect in the game.<br>- In-app purchases are optional. None of it is needed to see everything.<br>- Portrait, one hand, interruptible at any moment.<br><br><br>The physics leave nothing to chance: the same input produces the same result on every device. That&#39;s why the daily seed really is the same for everyone — and why a level you beat on the third try was actually beaten by you, not by the<br>dice.

## Rankings

- #2,973,853 — Overall

## Permissions and access

### Permissions

- `android.permission.ACCESS_ADSERVICES_AD_ID`
- `android.permission.ACCESS_ADSERVICES_ATTRIBUTION`
- `android.permission.ACCESS_ADSERVICES_TOPICS`
- `android.permission.ACCESS_NETWORK_STATE`
- `android.permission.FOREGROUND_SERVICE`
- `android.permission.INTERNET`
- `android.permission.WAKE_LOCK`
- `com.android.vending.BILLING`
- `com.android.vending.CHECK_LICENSE`
- `com.google.android.gms.permission.AD_ID`
- `com.greenjarinteractive.prismbreak.DYNAMIC_RECEIVER_NOT_EXPORTED_PERMISSION`

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Source: [Chrome-Stats](https://chrome-stats.com/d/com.greenjarinteractive.prismbreak)
