# Zaplink

> Place circuit tiles, link the exits, score big.

Canonical page: [https://chrome-stats.com/d/com.eengames.zaplink](https://chrome-stats.com/d/com.eengames.zaplink)

## Overview

- **ID:** `com.eengames.zaplink`
- **Platform:** Android
- **Type:** Android app
- **Status:** Available
- **Publisher:** EenGames
- **Category:** GAME\_PUZZLE
- **Downloads:** 15
- **Version:** 1.5.6
- **Last updated:** 2026-08-24
- **First published:** 2026-07-03
- **Publisher country:** FR
- **Size:** 37 MB
- **Data as of:** 2026-09-14
- **Store listing:** [Google Play Store](https://play.google.com/store/apps/details?id=com.eengames.zaplink)
- **Website:** [https://eengames.com](https://eengames.com/)
- **Privacy policy:** [https://zaplink.eengames.com/#/confidentialite](https://zaplink.eengames.com/#/confidentialite)

## Description

Zaplink is a neon-styled puzzle game where every move is about wiring circuit tiles together to link the board&#39;s exits and get the current flowing. The more exits a network connects, the more it scores. The rules take two minutes to learn, but tracing the most rewarding circuits can keep you busy for a very long time.<br><br>The core loop is always the same: each round you&#39;re dealt a handful of tiles — your &quot;dice&quot; — to place on the board. Link two or more exits to form a scoring network, run your paths through the center cells for bonus points, and chain rounds together to push for the highest score. You don&#39;t have to connect everything — score is what counts. Around this core, Zaplink offers two main modes.<br><br>PUZZLE — solo, endless<br>A long stream of levels to solve one by one, grouped into campaigns that grow steadily harder. Each level is a closed brain-teaser: place all the available tiles to cleanly link the exits. Three challenges stack on every level:<br><br>- Flawless — solve it without leaving a single dead end.<br>- Timed — finish before the clock runs out.<br>- Combo — nail the flawless clear AND the timer in the same run.<br>Every success earns XP and levels up your account. A live projected score, a decaying time bonus, personal bests, and worldwide &quot;first clears&quot; to claim — plenty of reasons to replay each level for perfection. Stuck? A hint can reveal one piece of the solution, even offline. Puzzle mode plays entirely without a connection.<br><br>BOARD — online multiplayer<br>The same board, but against real opponents. Three ways to play:<br><br>- Quick match — a casual, no-stakes 1v1 with automatic matchmaking on one of the preset boards. Perfect for warming up.<br>- Ranked — a 1v1 that counts: your Elo rating rises and falls with every match, tracked on a global leaderboard. Thanks to asynchronous ghosts (real games replayed on the same seed), you always face an opponent at your level — with no waiting.<br>- Custom game — build your match from scratch, solo or multiplayer, or join a public one. You control everything: board size, number of exits and rounds, hand composition (normal, advanced, and special tiles), time per round, live mode or hidden boards, spectators, mini-objectives, speed bonus, and more. A configuration seed lets you save and relaunch an identical game in one click.<br>Board mode also includes War of Networks: a team-based clash on a shared board, with object tiles like bombing runs to sabotage the other side.<br><br>Always more to unlock<br>Earn coins as you progress, level up, and finish at the top of the ladders to fill your daily pot. Customize your profile with frames — including a rank frame that evolves from bronze to master with your Elo. Achievements to collect, a shop, leaderboards: there&#39;s always a reason to plug back in.<br><br>One circuit, two directions, endless ways to wire it.

## Rankings

- #2,699,400 — Overall

## Permissions and access

### Permissions

- `android.permission.ACCESS_ADSERVICES_AD_ID`
- `android.permission.ACCESS_ADSERVICES_ATTRIBUTION`
- `android.permission.ACCESS_ADSERVICES_TOPICS`
- `android.permission.ACCESS_NETWORK_STATE`
- `android.permission.FOREGROUND_SERVICE`
- `android.permission.INTERNET`
- `android.permission.USE_BIOMETRIC`
- `android.permission.USE_CREDENTIALS`
- `android.permission.USE_FINGERPRINT`
- `android.permission.VIBRATE`
- `android.permission.WAKE_LOCK`
- `com.android.vending.BILLING`
- `com.android.vending.CHECK_LICENSE`
- `com.eengames.zaplink.DYNAMIC_RECEIVER_NOT_EXPORTED_PERMISSION`
- `com.google.android.gms.permission.AD_ID`

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Source: [Chrome-Stats](https://chrome-stats.com/d/com.eengames.zaplink)
