# Kiln Scurviness

> Welcome to join Kiln Scurviness

Canonical page: [https://chrome-stats.com/d/com.dopping.cumouse](https://chrome-stats.com/d/com.dopping.cumouse)

## Overview

- **ID:** `com.dopping.cumouse`
- **Platform:** Android
- **Type:** Android app
- **Status:** Removed
- **Publisher:** Developer Dux
- **Category:** GAME\_CASUAL
- **Version:** 1.0
- **Last updated:** 2026-04-11
- **First published:** 2026-04-11
- **Publisher country:** PK
- **Size:** 9.84 MB
- **Data as of:** 2026-04-21
- **Store listing:** [Google Play Store](https://play.google.com/store/apps/details?id=com.dopping.cumouse)
- **Privacy policy:** [https://www.termsfeed.com/live/06893546-d03e-4632-9f05-da6062ea6260](https://www.termsfeed.com/live/06893546-d03e-4632-9f05-da6062ea6260)

## Description

## I. Project Overview<br><br>- **Project Name**: Shooting Range Trainer<br><br>- **Type**: 2D Shooting Game<br><br>- **Platform**: Android<br><br>- **Suggested Engine**: Unity (Supports particle systems, animation, physics, and UI)<br><br>- **Controls**: Aiming + Charged Shot + Crosshair Control<br><br>- **Target Users**: Casual gamers, light shooting game enthusiasts<br><br>---<br><br>## II. Core Gameplay Description<br><br>### 2.1 Control Logic<br><br>| Controls | Description |<br><br>|-------------|------|<br><br>| Hold screen | Enter aiming mode, crosshair displayed |<br><br>| Drag finger | Control crosshair direction (slide area full screen) |<br><br>| Charge Process | Hold to start charging (charge bar/circle indicator) |<br><br>| Release to shoot | Fire bullet, score upon hitting target |<br><br>---<br><br>### 2.2 Charge System<br><br>| Charge Phase | Shooting Characteristics | Explanation |<br><br>|----------|--------------------------------|------|<br><br>| Light Charge | Slow bullet velocity, weak power, large deviation | Rapid fire, low hit rate |<br><br>| Medium Charge | Normal flight velocity, improved stability | Recommended stage, suitable for most targets |<br><br>| Full Charge | Maximum power, extremely accurate, triggers explosion/effects | High score stage, specific targets must be hit with full charge |<br><br>- **Display Method**: Charge progress bar + crosshair color change + sound effect feedback<br><br>---<br><br>### 2.3 Hit Judgment Logic<br><br>- Each target is divided into multiple scoring areas (e.g., center 10 points → outer ring 7 points → edge 5 points)<br><br>- Added &quot;Perfect Hit&quot; mechanism (small dot in the center of the bullseye + effect + bonus points)<br><br>- Bullet trajectory affects hit rate (based on shooting direction and charge intensity)<br><br>---<br><br>## III. Game System Structure<br><br>### 3.1 Target System<br><br>| Attributes | Description |<br><br>|------------|------|<br><br>| Type | Normal / Movement / Blink / Trap / Explosion / Reward |<br><br>| Appearance Time | Duration after entering the scene (seconds) |<br><br>| Movement Path | Straight Line / Curved Line / Random Direction |<br><br>| Scoring Mechanism | Different scores for different body parts hit |<br><br>| Interruptible | Some targets require full charge to break |<br><br>---<br><br>### 3.2 Weapon System (Expandable)<br><br>| Weapon Type | Shooting Characteristics |<br><br>|----------|----------|<br><br>| Pistol | Single shot, high accuracy, increased damage with charge |<br><br>| Bow and Arrow | Charge determines flight distance |<br><br>| Rocket Launcher | Charge increases blast radius |<br><br>| Sniper Rifle | Long charge activates &quot;slow motion&quot; for aiming assistance |<br><br>---

## Permissions and access

### Permissions

- `android.permission.ACCESS_NETWORK_STATE`
- `android.permission.ACCESS_WIFI_STATE`
- `android.permission.INTERNET`
- `android.permission.READ_EXTERNAL_STORAGE`
- `android.permission.VIBRATE`
- `android.permission.WRITE_EXTERNAL_STORAGE`
- `com.android.vending.CHECK_LICENSE`
- `com.dopping.cumouse.DYNAMIC_RECEIVER_NOT_EXPORTED_PERMISSION`
- `com.google.android.gms.permission.AD_ID`

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Source: [Chrome-Stats](https://chrome-stats.com/d/com.dopping.cumouse)
