# Arrow Marbles

> Fire arrows, drop marbles. Pull them in the wrong order and they're gone.

Canonical page: [https://chrome-stats.com/d/com.cube.and.balls](https://chrome-stats.com/d/com.cube.and.balls)

## Overview

- **ID:** `com.cube.and.balls`
- **Platform:** Android
- **Type:** Android app
- **Status:** Available
- **Publisher:** Samo Basq
- **Category:** GAME\_PUZZLE
- **Downloads:** 3,425
- **Version:** 1.1.1
- **Last updated:** 2026-10-05
- **First published:** 2026-09-18
- **Publisher country:** PL
- **Size:** 233 MB
- **Data as of:** 2026-10-28
- **Store listing:** [Google Play Store](https://play.google.com/store/apps/details?id=com.cube.and.balls)
- **Website:** [https://app-ads-txt.me/](https://app-ads-txt.me/)
- **Privacy policy:** [https://basq.privacy-policy.dev/](https://basq.privacy-policy.dev/)

## Description

Full description<br><br>Marble Pins is a physics puzzle about the order you take things apart.<br><br>Every level is a tall shaft packed with arrow-shaped blocks, with marbles poured in on top. Tap an arrow and it shoots out of the wall, taking its blocks with it. The marbles above lose their footing and sink into the gap.<br><br>Your job is to land enough marbles in the pocket at the bottom.<br><br>The catch is the order. An arrow pointing up cuts straight through the marbles stacked over it and knocks them out of play. Clear the blocks above it first, let the pile settle past it, and the very same arrow costs you nothing. Every level is one question asked over and over: what do I pull now, and what do I save for later?<br><br>HOW TO PLAY<br><br>Tap an arrow to fire it in the direction it points<br>An arrow blocked by another one cannot move, and the attempt still costs a move<br>Clear every arrow in a section to open its floor and drop the pile to the next one<br>Each floor has a quota. Bring enough marbles through it or the run ends<br>Fill the pocket at the bottom to finish the level<br><br>FEATURES<br><br>- 70+ hand-built levels, ordered from forgiving to exacting<br>- A limited move count, so a wasted tap is a real cost<br>- Marbles that actually roll, bridge, jam and collapse<br>- A shake button for a pile that has bridged over the gap<br>- No lives, no timers, no waiting to play again<br><br>Levels are short. Nothing expires while you think.

## Rankings

- #834,021 — Overall

## Permissions and access

### Permissions

- `android.permission.ACCESS_ADSERVICES_AD_ID`
- `android.permission.ACCESS_ADSERVICES_ATTRIBUTION`
- `android.permission.ACCESS_ADSERVICES_CUSTOM_AUDIENCE`
- `android.permission.ACCESS_ADSERVICES_TOPICS`
- `android.permission.ACCESS_NETWORK_STATE`
- `android.permission.ACCESS_WIFI_STATE`
- `android.permission.FOREGROUND_SERVICE`
- `android.permission.INTERNET`
- `android.permission.POST_NOTIFICATIONS`
- `android.permission.VIBRATE`
- `android.permission.WAKE_LOCK`
- `com.amazon.privacypass.ATTEST`
- `com.android.vending.BILLING`
- `com.android.vending.CHECK_LICENSE`
- `com.applovin.array.apphub.permission.BIND_APPHUB_SERVICE`
- `com.cube.and.balls.DYNAMIC_RECEIVER_NOT_EXPORTED_PERMISSION`
- `com.google.android.c2dm.permission.RECEIVE`
- `com.google.android.finsky.permission.BIND_GET_INSTALL_REFERRER_SERVICE`
- `com.google.android.gms.permission.AD_ID`

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Source: [Chrome-Stats](https://chrome-stats.com/d/com.cube.and.balls)
