# Bloom Rush

> Bloom Rush: switch vines, ride the bloom.

Canonical page: [https://chrome-stats.com/d/com.bloom.rush.vine.run](https://chrome-stats.com/d/com.bloom.rush.vine.run)

## Overview

- **ID:** `com.bloom.rush.vine.run`
- **Platform:** Android
- **Type:** Android app
- **Status:** Available
- **Publisher:** APR SERVICES SP Z O O
- **Category:** GAME\_ARCADE
- **Version:** 1.0
- **Last updated:** 2026-09-08
- **First published:** 2026-09-08
- **Publisher country:** PL
- **Size:** 35 MB
- **Data as of:** 2026-09-24
- **Store listing:** [Google Play Store](https://play.google.com/store/apps/details?id=com.bloom.rush.vine.run)
- **Privacy policy:** [https://www.freeprivacypolicy.com/live/66ff3c71-ecbd-4d26-a313-3f039fbc5718](https://www.freeprivacypolicy.com/live/66ff3c71-ecbd-4d26-a313-3f039fbc5718)

## Description

Bloom Rush is a fast, one-thumb arcade climb set in a garden shaft. A seed rises on its own up a narrow channel strung between two vines, climbing higher every second, and your one job is to keep it on the safe side with a single tap.<br><br>The controls are a single touch. Tap anywhere and the seed arcs instantly across to the other vine; tap again and it swings back. Only one vine is ever blocked at a time — a thorn builds ahead on one side, so read the channel, choose the clear vine, and be there before it arrives. Share a vine with a thorn as you pass and the seed takes a hit.<br><br>Glowing dewdrops drift along the open vine between the thorns. Ride that side as you sweep past one and it is banked for bonus points, so the safest route and the greediest route are rarely the same. A hit costs one bloom charge, not the whole run — you carry five near the bottom and three higher up — so a mistimed jump is a lesson, not the end. Reach the target height and the front breaks, carrying you up to the next tier.<br><br>Ten tiers climb from a gentle 450-metre opener to a dense, fast 1750-metre finish, each a little quicker and tighter than the last while your margin for error narrows. Nothing here is decided by luck or a wallet: there is no forced ad between runs, no energy timer, and nothing to buy. Every tier can be cleared with better timing alone, and your progress is saved on the device as you climb, one front at a time.<br><br>Bloom Rush plays fully offline. No ads, no accounts, no network — just you, one thumb, and a shaft that keeps rising.<br><br>Features:<br>- One-thumb arcade climb — a single tap switches the seed between two vines<br>- Ten rising levels, from a 450m opener to a dense 1750m finish<br>- Dodge the thorns, ride the clear vine to grab dewdrops for bonus points<br>- A few bloom charges per tier — one slip is recoverable, not fatal<br>- No timers, no forced ads, no pay-to-win — pure timing and nerve<br>- Plays fully offline — no ads, no accounts, no network

## Rankings

- #3,254,055 — Overall

## Permissions and access

### Permissions

- `android.permission.USE_BIOMETRIC`
- `android.permission.USE_FINGERPRINT`
- `android.permission.VIBRATE`
- `android.permission.WAKE_LOCK`
- `com.bloom.rush.vine.run.DYNAMIC_RECEIVER_NOT_EXPORTED_PERMISSION`

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Source: [Chrome-Stats](https://chrome-stats.com/d/com.bloom.rush.vine.run)
