# Arcane Grid: Relic Tactics

> Pack odd-shaped relics, wire their conduits, outplan foes. A puzzle roguelike.

Canonical page: [https://chrome-stats.com/d/com.altixcode.arcanegrid](https://chrome-stats.com/d/com.altixcode.arcanegrid)

## Overview

- **ID:** `com.altixcode.arcanegrid`
- **Platform:** Android
- **Type:** Android app
- **Status:** Available
- **Publisher:** Altix Code Ltd
- **Category:** GAME\_PUZZLE
- **Version:** 1.0.0
- **Last updated:** 2026-10-12
- **First published:** 2026-10-12
- **Publisher country:** CY
- **Size:** 100 MB
- **Data as of:** 2026-10-24
- **Store listing:** [Google Play Store](https://play.google.com/store/apps/details?id=com.altixcode.arcanegrid)
- **Website:** [https://altixcode.com](https://altixcode.com/)
- **Privacy policy:** [https://altixcode.com/legal/app-privacy](https://altixcode.com/legal/app-privacy)

## Description

You never walk the ruins. You pack for them.<br><br>Arcane Grid is a turn-based roguelike where your inventory is your battle plan. Every weapon, ward, conduit and potion is an irregular shape you fit into the Cartographer&#39;s Satchel — and how you arrange them decides every fight.<br><br>PACK<br>• Drag relics to place them, tap to rotate, hold for details.<br>• The satchel starts at 16 cells and grows, cell by cell, toward a full 6x6.<br>• Helmets sit on the top row, greaves stand on the satchel floor, shields brace against their neighbours.<br><br>LINK<br>• Relics carry sockets on their edges. Line an output up with a neighbour&#39;s input and a conduit lights: Might adds damage, Ward adds Block, Spark adds lightning, Mana adds Energy.<br>• The preview always matches the turn: what the satchel shows is what fires.<br><br>FIGHT<br>• Enemies telegraph every move. Plan, channel relics with Energy, drink potions, then Commit — the satchel fires row by row, top to bottom.<br>• Vulnerable, Brittle and Conductive change how hits land; armour, block and multi-hit attacks change what you need.<br><br>DELVE<br>• Three acts of fifteen floors on a branching map: fights, elites, a merchant, rest sanctuaries, mystery events and a boss at the end of each act.<br>• 40 relics, 14 enemies including 3 bosses, 8 Archivist classes.<br>• Bank relic dust from every expedition, win or lose, and spend it in the Archive&#39;s relic tree.<br>• A Daily Seeded Expedition: the same seed, mutator and class for everyone, one attempt a day, with a leaderboard of your own runs.<br><br>FREE TO PLAY ACT I<br>Act I in full, three Archivist classes, the daily expedition and the Archive are free.<br><br>MASTER ARCHIVIST PASS — one purchase, never a subscription<br>• Acts II and III<br>• The Endless Archive: the acts repeat, harder each time<br>• Five advanced classes<br>• Every video bonus granted automatically<br><br>No banners and no interstitial ads. Free players can choose to watch a short video for a merchant reroll, a Second Wind revive or doubled dust after a defeat — only ever when they ask for it.<br><br>Plays offline. Progress is stored on your device.

## Rankings

- #3,487,369 — Overall

## Permissions and access

### Permissions

- `android.permission.ACCESS_ADSERVICES_AD_ID`
- `android.permission.ACCESS_ADSERVICES_ATTRIBUTION`
- `android.permission.ACCESS_ADSERVICES_TOPICS`
- `android.permission.ACCESS_NETWORK_STATE`
- `android.permission.FOREGROUND_SERVICE`
- `android.permission.INTERNET`
- `android.permission.MODIFY_AUDIO_SETTINGS`
- `android.permission.SYSTEM_ALERT_WINDOW`
- `android.permission.VIBRATE`
- `android.permission.WAKE_LOCK`
- `com.altixcode.arcanegrid.DYNAMIC_RECEIVER_NOT_EXPORTED_PERMISSION`
- `com.android.vending.BILLING`
- `com.android.vending.CHECK_LICENSE`
- `com.google.android.gms.permission.AD_ID`

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Source: [Chrome-Stats](https://chrome-stats.com/d/com.altixcode.arcanegrid)
