# Daylore: Word Origin Puzzle

> Guess where English words come from. Plus a daily five-letter word game.

Canonical page: [https://chrome-stats.com/d/com.TuAFBogey.DualControl](https://chrome-stats.com/d/com.TuAFBogey.DualControl)

## Overview

- **ID:** `com.TuAFBogey.DualControl`
- **Platform:** Android
- **Type:** Android app
- **Status:** Available
- **Publisher:** TuAFBogey
- **Category:** GAME\_WORD
- **Downloads:** 1,699
- **Version:** 1.0.14
- **Last updated:** 2026-09-25
- **First published:** 2026-01-01
- **Publisher country:** TR
- **Size:** 42 MB
- **Data as of:** 2026-10-06
- **Store listing:** [Google Play Store](https://play.google.com/store/apps/details?id=com.TuAFBogey.DualControl)
- **Website:** [https://com-tuafbogey-dualcontrol.web.app](https://com-tuafbogey-dualcontrol.web.app/)
- **Privacy policy:** [https://sites.google.com/view/dualcontrol-privacy](https://sites.google.com/view/dualcontrol-privacy)

## Description

Daylore is a free word game built on a question most word games never ask: where did this word come from? Two puzzles a day. The first shows an English word — &quot;ketchup&quot;, &quot;safari&quot;, &quot;orange&quot; — and asks which language it came from. The second is a five-letter guessing game. Both change at midnight, and everyone gets the same two.<br><br>HOW THE ORIGIN PUZZLE WORKS<br>One English word is shown, such as &quot;ketchup&quot;, &quot;safari&quot; or &quot;algebra&quot;. Your task is to name the language it ultimately came from. You pick a language from a searchable list of 98, each with its flag.<br><br>Every wrong guess gives you two clues. The first is how closely the language you picked is related to the correct answer, based on real language family trees. The second is how far away that language is spoken, shown in kilometres and as a compass direction on a map. Guess by guess you close in on the right part of the world.<br><br>When you solve it, you get a short factual explanation of how the word travelled into English.<br><br>HOW THE LETTERS PUZZLE WORKS<br>A hidden five-letter word is chosen for the day, and you have six tries to find it. Type any real five-letter word and press enter. Each tile then changes colour to tell you how close that letter was:<br><br>- Green means the letter is correct and in the right position.<br>- Yellow means the letter is in the word, but somewhere else.<br>- Grey means the letter is not in the word at all.<br><br>You use those colours to rule out letters and narrow down the answer. The on-screen keyboard is colour-coded as you go. You can play in six languages, and each has its own word of the day, streak and statistics.<br><br>LEVELS<br>When two puzzles a day is not enough, both games have a numbered level ladder of 1,000 stages each, laid out as a path you climb one step at a time. Levels unlock in order, chapter by chapter, and milestone levels pay a bonus. Level rounds earn coins but do not affect your daily streak.<br><br>RUSH<br>Ninety seconds and one question: how many words can you get? Every word you solve adds time, so a good run keeps itself alive. You get four guesses per word, and only the clock ends the round. Rush keeps your best score in each language, and beating it is the point.<br><br>THE COLLECTION<br>Every origin word you solve is added to a collection, grouped by the part of the world its language is spoken in. Words you have not met yet are never named, so nothing is spoiled in advance.<br><br>A DAILY GIFT<br>Opening the game each day gives you coins and one short fact about words and language — 365 of them, a different one every day.<br><br>RANKS AND DAILY TASKS<br>Everything you solve adds XP and your rank only goes up. Three small tasks appear each morning and pay coins for playing the way you already play.<br><br>COINS, STARS AND HINTS<br>Solving a puzzle earns coins, and solving it in fewer guesses earns more. Coins buy stars, and spending a star reveals one letter of the answer. If you would rather not save up, you can watch an optional video ad for coins or stars instead. Hints are never required to finish a puzzle, and a puzzle solved with a hint does not count towards your leaderboard points.<br><br>STREAKS, STATISTICS AND SHARING<br>The game tracks how many days in a row you have solved each puzzle, your win rate, and the number of guesses you usually need. When you finish, you can share a spoiler-free grid of coloured squares that shows how you did without giving the answer away.<br><br>ALSO INCLUDED<br>- 1,000 daily words per language and over 47,000 accepted guesses<br>- Six playable languages: English, Spanish, French, Portuguese, Dutch, Turkish<br>- 1,000 word origin puzzles covering 98 languages, each with its own story<br>- An archive, so you can go back and play puzzles you missed<br>- Dark and light themes, and a colour-blind friendly palette<br>- Sound effects and vibration, both of which can be switched off<br>- Works completely offline<br><br>Daylore has no account and no sign-in. Your streaks and statistics are stored only on your device. The game is free to play and supported by ads.

## Rankings

- #1,014,354 — Overall

## Permissions and access

### Permissions

- `android.permission.ACCESS_ADSERVICES_AD_ID`
- `android.permission.ACCESS_ADSERVICES_ATTRIBUTION`
- `android.permission.ACCESS_ADSERVICES_TOPICS`
- `android.permission.ACCESS_NETWORK_STATE`
- `android.permission.FOREGROUND_SERVICE`
- `android.permission.INTERNET`
- `android.permission.POST_NOTIFICATIONS`
- `android.permission.RECEIVE_BOOT_COMPLETED`
- `android.permission.VIBRATE`
- `android.permission.WAKE_LOCK`
- `com.TuAFBogey.DualControl.DYNAMIC_RECEIVER_NOT_EXPORTED_PERMISSION`
- `com.android.vending.BILLING`
- `com.android.vending.CHECK_LICENSE`
- `com.google.android.finsky.permission.BIND_GET_INSTALL_REFERRER_SERVICE`
- `com.google.android.gms.permission.AD_ID`

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Source: [Chrome-Stats](https://chrome-stats.com/d/com.TuAFBogey.DualControl)
