# Elemental War

> Roguelike horde survival. Endless upgrades, weapons and waves of enemies!

Canonical page: [https://chrome-stats.com/d/com.DeltaPKR.ElementalWar](https://chrome-stats.com/d/com.DeltaPKR.ElementalWar)

## Overview

- **ID:** `com.DeltaPKR.ElementalWar`
- **Platform:** Android
- **Type:** Android app
- **Status:** Available
- **Publisher:** DeltaPKR
- **Category:** GAME\_ARCADE
- **Downloads:** 140
- **Version:** 0.1.7
- **Last updated:** 2026-09-02
- **First published:** 2025-01-28
- **Publisher country:** AM
- **Size:** 39 MB
- **Data as of:** 2026-09-12
- **Store listing:** [Google Play Store](https://play.google.com/store/apps/details?id=com.DeltaPKR.ElementalWar)
- **Privacy policy:** [https://www.freeprivacypolicy.com/live/fcf3feaa-87ec-442c-a3e6-38ad2b30b7bb](https://www.freeprivacypolicy.com/live/fcf3feaa-87ec-442c-a3e6-38ad2b30b7bb)

## Description

You start small. You do not stay that way.<br><br>Elemental War is an endless top-down arena roguelite built for one hand on each stick. Enemies pour in from every side, you carve through them, and every few levels you GROW — bigger, faster, further-reaching — until you are seven times the size you started and the camera has pulled back to keep up with you.<br><br>GROWTH IS THE WHOLE POINT<br>Most games hand you a bigger number. This one hands you a bigger body. Hitting a growth level freezes time, clears the field and scales you up on screen. Your shots grow with you. Your pickup range grows with you. The arena grows with you. It is the one upgrade you can actually see.<br><br>BUILD SOMETHING BROKEN<br>Every level you pick 1 of 3 upgrades from a pool of 53, across five rarities. A legendary can show up at level 1 — the odds are long, not locked, so an early jackpot is a real run.<br><br>Stack piercing rounds and ricochets. Orbit yourself with spinning shields. Detonate everything you kill. Drain life from the things you kill, execute enemies outright, turn one into gold, call down comets, chain lightning between targets, poison and freeze whole packs, or stop time when you take a hit. Most of it stacks without a ceiling — if the run gives you the pieces, the run gets stupid.<br><br>THIRTEEN WEAPONS, EARNED NOT BOUGHT<br>Enemies drop essence. Its colour tells you exactly what tier it will offer — green, blue, purple, gold. Take one of two weapons, or refine the one you are holding and push it further.<br><br>Rapid-fire uzis. Boomerangs that carve through the crowd twice. Burning pools that deny ground. Flak shells that airburst into shrapnel. Homing missiles. A laser that cuts a widening line. A singularity that drags everything into one point and collapses. A plague that jumps from corpse to corpse.<br><br>THEY GET WORSE<br>Enemies are not one silhouette with a bigger health bar. They roll into classes — runts that swarm you, brutes, colossi, and titans that take real work — and their mix drifts heavier the longer you last.<br><br>Chargers lock on, show you the lane, and dash it. Shooters keep their distance and strafe. Menders hang back and heal the pack — ignore one and the wave stops dying. Elites arrive with a shockwave, eight times the health, and a guaranteed drop worth taking the fight for.<br><br>SPEND WHAT YOU EARN<br>Runs pay tokens whether you gain ground or not. Put them into permanent perks — health, pickup range, essence odds, XP — or buy ban slots and cut the upgrades you never want to see again. Or just buy new shapes and colours.<br><br>CLIMB, AND KEEP IT<br>Sign in with Google Play and your best run goes up on three leaderboards — Highest Level, Most Kills, High Score.<br><br>Your progress rides with your account, so a new phone keeps your tokens, perks and cosmetics.<br><br>Optional. The whole game plays offline.<br><br>NO END SCREEN<br>There is no final level and no win state. There is only how far you got and what you built to get there.<br><br>FEATURES<br>- Endless arena survival, tuned for phones<br>- Twin-stick controls with adjustable joystick size<br>- 53 upgrades across five rarities, all reachable from level 1<br>- 13 weapons across five tiers, swapped mid-run with essence<br>- Enemy classes and elites that scale with your level<br>- A growth mechanic you can see, not just read<br>- Permanent perks and upgrade bans bought with tokens<br>- Google Play leaderboards and cloud save<br>- Unlockable shapes and colours for your entity<br>- Optional Google Play sign-in. No timers.<br><br>Free to play, supported by ads. One revive per run if you want it.<br><br>How big can you get?

## Rankings

- #1,851,720 — Overall

## Permissions and access

### Permissions

- `android.permission.ACCESS_ADSERVICES_ATTRIBUTION`
- `android.permission.ACCESS_ADSERVICES_TOPICS`
- `android.permission.ACCESS_NETWORK_STATE`
- `android.permission.FOREGROUND_SERVICE`
- `android.permission.INTERNET`
- `android.permission.RECEIVE_BOOT_COMPLETED`
- `android.permission.WAKE_LOCK`
- `com.DeltaPKR.ElementalWar.DYNAMIC_RECEIVER_NOT_EXPORTED_PERMISSION`
- `com.android.vending.CHECK_LICENSE`
- `com.google.android.gms.permission.AD_ID`

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Source: [Chrome-Stats](https://chrome-stats.com/d/com.DeltaPKR.ElementalWar)
