# Sonar: Dark Maze

> A pitch-dark maze you navigate by sound. Ping, listen, and avoid the hunters.

Canonical page: [https://chrome-stats.com/d/apps.taso.sonar](https://chrome-stats.com/d/apps.taso.sonar)

## Overview

- **ID:** `apps.taso.sonar`
- **Platform:** Android
- **Type:** Android app
- **Status:** Available
- **Publisher:** TASO APPS
- **Category:** GAME\_ARCADE
- **Downloads:** 6
- **Version:** 1.0.5
- **Last updated:** 2026-09-22
- **First published:** 2026-09-11
- **Publisher country:** TR
- **Size:** 51 MB
- **Data as of:** 2026-09-25
- **Store listing:** [Google Play Store](https://play.google.com/store/apps/details?id=apps.taso.sonar)
- **Website:** [http://www.tasoapps.com](http://www.tasoapps.com/)
- **Privacy policy:** [https://tkarakilic.github.io/Privacies/Sonar\_Privacy.html](https://tkarakilic.github.io/Privacies/Sonar_Privacy.html)

## Description

Sonar is a maze game you play mostly with your ears.<br><br>The maze is pitch dark. You can&#39;t see the walls, you can&#39;t see the exit, and<br>you can&#39;t see what&#39;s moving toward you. What you have is a sonar pulse. Tap<br>the button and a wave spreads out from you, lighting the corridors for a<br>moment before the dark closes back in. That snapshot is all you get until the<br>next ping.<br><br>The exit gives itself away. It pulses on its own, and its sound carries much<br>further than its light, so long before you can see it you can hear whether<br>you&#39;re getting warmer or colder. Distance is measured through the corridors,<br>not in a straight line: a wall between you and the exit makes it sound far<br>away even when it&#39;s a few steps off.<br><br>The catch is that the ping cuts both ways. The moment your wave touches an<br>enemy, it knows where you are and comes for you. The wave ignores walls, so<br>the one behind the wall sees you too. Every ping is information, and a<br>confession.<br><br>There are five kinds of things in the dark:<br>- Hunter: waits in place with a slow, pulsing light. Comes for you if it sees<br>  you or your ping reaches it.<br>- Patrol: walks its corridor end to end. Its light pulses faster but smaller.<br>- Tower: charges its light and fires a ring of its own. If the ring touches<br>  you, the tower and the hunters around it all come. Hit the ring with your<br>  own ping and it breaks.<br>- Silent Hunter: almost no light, no sound. Ignores your ping. Only comes if<br>  it sees you.<br>- Mimic: glows like the exit and sounds like the exit. But its color leans a<br>  little green, its rhythm stutters, its voice is a bit lower. A careful ear<br>  can tell.<br><br>One promise: if you don&#39;t ping, every level has at least one path to the exit<br>that stays clear of every enemy. Each maze is built around that rule. If you<br>can find it.<br><br>Level 1 is a small maze with a single hunter that&#39;s slower than you. By level<br>50 the maze is 30x30 rooms, there are 20 enemies, and all of them are faster<br>than you. From 51 on it&#39;s 24 enemies at that same difficulty, and the levels<br>never run out. Every level is a freshly generated maze.<br><br>Headphones make a real difference: something on your left sounds like it&#39;s on<br>your left. There&#39;s no tutorial screen. The first levels teach you.<br><br>In short:<br>- Dark maze game built around sound and brief flashes of light<br>- Five enemy types that each behave differently<br>- Stereo audio designed for headphones<br>- Procedurally generated mazes, a new one every level<br>- Difficulty ramps across 50 levels, then keeps going without a limit<br>- Playable offline<br>- Free, contains ads<br><br>Put headphones on and turn the lights off.<br><br>I built this on my own. If something feels off, or you get stuck somewhere,<br>write to me. I read everything.

## Rankings

- #2,985,907 — Overall

## Permissions and access

### Permissions

- `android.permission.ACCESS_ADSERVICES_AD_ID`
- `android.permission.ACCESS_ADSERVICES_ATTRIBUTION`
- `android.permission.ACCESS_ADSERVICES_TOPICS`
- `android.permission.ACCESS_NETWORK_STATE`
- `android.permission.FOREGROUND_SERVICE`
- `android.permission.INTERNET`
- `android.permission.WAKE_LOCK`
- `apps.taso.sonar.DYNAMIC_RECEIVER_NOT_EXPORTED_PERMISSION`
- `com.android.vending.CHECK_LICENSE`
- `com.google.android.gms.permission.AD_ID`

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Source: [Chrome-Stats](https://chrome-stats.com/d/apps.taso.sonar)
